outline the methods that transform the data and information to visual representations;
use and program advanced software for various visualization techniques.
Discrete models. Volume rendering: ray-tracing, splatting, texture based. Iso-surface reconstruction. Transformation of dicrete volume data to polygonal representations. Mesh topologies and mesh simplification. Visualization techniques. Visual aspects based on perception. Particle rendering. Algorithms for programmable graphics hardware. Applied visualization. The course includes projects such as programming in VTK (the Visualization Toolkit).
Lectures, laboratory work and compulsory assignments.
Written examination at the end of the course. Passed laboratory course and approved compulsory assignments are also required.
week 34, 2009
The visualization toolkit : an object-oriented approach to 3D graphics