outline the methods that transform the data and information to visual representations;
use and program advanced software for various visualisation techniques.
Discrete models. Volume rendering: ray-tracing, splatting, texture based. Isosurface reconstruction. Transformation of discrete volume data to polygonal representations. Mesh topologies and mesh simplification. Visualisation techniques. Visual aspects based on perception. Particle rendering. Algorithms for programmable graphics hardware. Applied visualisation. The course includes projects such as programming in VTK (the Visualisation Toolkit).
Lectures, laboratory work and compulsory assignments.
Written examination at the end of the course. Passed laboratory course and approved compulsory assignments are also required.