On completion of the course, the student should be able to: Use existing components from an interface library to build an interactive user interface; Be able to produce an interface that has support for several languages, by separating linguistic contents from program code; Separate an interface's behaviour from its appearance; Produce responsive interface; Structure program code in a way so that the different parts of the code are independent of one another; To plan and create solutions where the visual presentation are independent of the underlying data structure; Present individual and group results in discussions and seminars; On the basis of a plan be able to implement an interactive interface.
This course is about how one implements graphical user interfaces. The course includes (in detail) different strategies and techniques for how one designs user interfaces. Focus is on the development of the interfaces - it is therefore not a course in graphical design. Tools used to create interfaces also belong here. Different ways to design interfaces are examined via practical exercises. Some key concepts: model-view, threaded interfaces, interruption control, client/server, language independent applications, design patterns, keyboard shortcuts, actions, renderers.
The course is practically aimed, and a large part of the knowledge must be acquired via individual and group-based programming/development.
Oral and written presentation of programming exercises. Oral presentation of, and discussion about project work. Written assignments and active participation in seminars.
The course may not be included in the same higher education qualifications as 1MD031 Interface programming with a user perspective.