The Bachelor Programme in Game Design and Programming at Campus Gotland in Visby gives you the tools to work with the game medium on a professional level and to develop new experiences within the field. The programme specialises in the technical aspects of game development. Former graduates have started their own studios and work at some of the world's best known game companies.
You will study at Uppsala University Campus Gotland, located in Visby on the Baltic island of Gotland, Sweden - the best-preserved Medieval city in Scandinavia and a UNESCO World Heritage Site. Campus Gotland's environment is characterised by the close proximity between professors and students.
Numerous profiles from the game industry and notable higher education institutions have given the programme high praise: "This game design programme is one of the best that I have seen, particularly the polymorphous approach to design. The code is only as good as the player experience, and this shows. Also, there is a political approach that inflects design that gives many of us hope for a mature and complex industry of the future." - Prof. Derek A. Burrill
Why this programme?
The Bachelor Programme in Game Design and Programming provides skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us.
The programme mixes practical game development and theoretical courses within game design and programming. In the programme we explore theories and methods in game design, game development and game analysis. Game developers need good communicative skills both to communicate with their team and to shape the experience that the game will provide. To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication.
As a programmer, you acquire the logic and technical skills and knowledge that are required to develop games using current as well as tomorrow's technology. The programme also trains practical production with other disciplines through several project courses.
In 2014 the Department of Game Design was entered into the Higher Education Video Game Alliance, a gathering of mainly North American higher game development educators where both education, research and industry questions are on the agenda.
The programme leads to a Bachelor of Arts (180 credits) with Game Design as the main field of study.
Name: Erik Lindgren From: Sigtuna Studying: The Bachelor Programme in Game Design and Programming
Why did you choose this programme?
– I chose this programme because it was an interesting mixture of game design and programming.
Why did you choose Uppsala University?
– Since this mixture of design and programming is only taught at Campus Gotland, so it was natural to choose Uppsala University for this reason.
What is the structure of the programme?
– The programme is divided into different periods; teaching in the autumn semester is much more theoretical with lectures and small projects whereas in the spring semester we work in larger groups with a lot more individual responsibility.
What do you think of the programme? Does it live up to your expectations?
– I think that it meets my expectations. It is a very enjoyable class and exciting courses.
Where do you hope this programme will lead you?
– I hope to go onto a job within the gaming industry.
Do you find that there is a difference between your previous studies and your university studies?
– Above all, university studies expects much more from us, both in terms of studies and we are expected to constantly be up-to-date about our courses.
Do you have any advice or tips for anyone interested in applying to this programme?
– The programme is whatever you make of it; if you go in with the aim to do your best then the programme will be very rewarding!
Three quick questions The best thing about studying?
– Learning new things!
The best thing about Uppsala University?
– That they offered this programme!
The best thing about Visby as a city?
– When it is spring and the ice cream bar opens!
The Bachelor Programme in Game Design and Programming comprises three years of study where the major subject Game Design is studied in parallel with the minor Computer Science through both theoretical and practical project courses. Courses within Game Design, where all project-based courses are housed, are taken together with the other programmes within Game Design. Game Design makes up 105 credits, out of the total 180 credits, while the minor subject makes up 30 credits. The programme also has 30 credits where you will get to choose what to study, which can also be used to deepen or broaden your study in the major or minor subject.
The minor and major subjects are studied in parallel. Both subjects contain theoretical courses as well as practical, project-based courses. The project courses test and train both game design and art production skills as students from all Game Design programmes collaborate to produce games. In this way, the programme provides a continuous opportunity to test and utilise your ability in realistic scenarios, since the project courses effectively model the challenges that must be faced when working in a diverse team of creative, artistic, organisational and technical individuals.
The projects, like the theoretical courses, train academic writing and presenting, in preparation for the degree project that ends the third year.
The programming courses start from the very basics and will the first term lead to a small game development project, after which the projects increase in complexity and size. Throughout the project courses, commercial game engines are usually used, where the focus is to code game logic, while the programming courses dive in under the hood and provides a deeper technical understanding of the technology.
Uppsala University has a wealth of cooperation agreements providing many options for studying abroad. The autumn semester of year three is particularly well suited for studies abroad.
Courses within the programme
Semester 1 Game Design 1 - Introduction, 15 credits Introduction to C++, 15 credits
Semester 2 Game Design 2 - Game Development, 7.5 credits Game Production 1 - Arcade Game, 15 credits Game Programming 2 - Computer Games in 2D, 7.5 credits
Semester 3 Game Design 3 - System Design, 15 credits Linear Algebra, 7.5 credits Real-Time Graphics Programming, 7.5 credits
Semester 4 Game Design 4 - Serious Games Design, 7.5 credits AI Programming, 7.5 credits Game Production 2 - Vertical Slice, 15 credits
Semester 5 Optional courses*, 30 credits *within major, minor or other subject, alternatively studies abroad.
Semester 6 Game Design 5 - Theory and Method, 7.5 credits Game Design 6 - Experimental Game Design, 7.5 credits Degree Project, 15 credits
The Bachelor Programme in Game Design and Programming is delivered at Campus Gotland in Visby on the island of Gotland. Instruction is entirely in English.
The theoretical courses within game design are taught through lectures, workshops and smaller projects. The majority of courses include group work. The programming courses are lecture-based with continuous practical programming.
Every year includes one or two project courses in which you will work with your specific role in groups to produce complete games, and teaching takes the shape of guidance and tutoring.
The Bachelor Programme in Game Design and Programming theoretically and practically prepares you for a professional career within business, organisations, authorities or as a business owner.
One of the programme's strengths is its well-established contact with the game industry. This is why graduates of the programme make up an especially useful network. Through yearly recurring events, notable individuals from the international game industry, former students and academics are invited to judge student projects and share their experiences. This provides an excellent opportunity for you to build your own contact network for your future career.
Former students have gone on to become both business owners running their own studios and employees at some of the most successful game studios in the world. Notable examples of companies where graduates have found work include Blizzard Entertainment, Massive Entertainment, Starbreeze Studios, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Lionhead, CCP, DICE and Might and Delight. A number of former students also work within the Swedish higher education sector, teaching and running game design programmes.
The game industry is the largest and fastest growing business in the entertainment industry. It is in continuous development which leads to a large demand for a broad spectrum of creative professionals with game development as the common denominator. Games are also increasingly being used within education, training and medicine, under the name Serious Games.
As a graduate of the programme, you will be able to continue your studies at Master's level in or outside of Sweden.
Voices from three alumni "The game design education at UU equipped me with an indispensable understanding of the framework of both trust and craftsmanship that is inter-disciplinary collaboration. It offered a comprehensive overview of the development process of interactive media while also letting me build my personal portfolio. It has been an instrumental piece in my success in the game industry both as an artist and manager." - Nicodemus Mattisson, Concept Art Director at Virtuos
"I think that the time on Gotland was an excellent opportunity to make my first contacts in the industry. All the founders of Toadman started their journey on Gotland. The chance to spend years to immerse oneself in game development and to meet like-minded people is invaluable." - Robin Flodin, CEO at Toadman Interactive
"Visby is a wonderful place to study at with an great environment and where your classmates become family. If you ever lack inspiration you could just take a walk through the charming medieval town and along the harbour to recharge and gather new ideas and thoughts. During my studies I participated in many game development events where students got to meet developers from the industry. I believe networking today could be as important as having a strong portfolio when it comes to getting a job in the industry today. " - Lisa Wackenhuth Svanström, 3D Artist at Star Stable Entertainment
General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is advanced+ level mathematics (equivalent of Swedish course Mathematics 3c).
All applicants need to verify English language proficiency that corresponds to English studies at upper secondary (high school) level in Sweden ("English 6"). This can be done in a number of ways, including through an internationally recognised test such as TOEFL or IELTS, or through previous upper secondary (high school) or university studies. The minimum test scores are:
IELTS: an overall mark of 6.5 and no section below 5.5
TOEFL: Paper-based: Score of 4.5 (scale 1–6) in written test and a total score of 575. Internet-based: Score of 20 (scale 0–30) in written test and a total score of 90
their completed upper secondary (high school) grades (67%)
Swedish Scholastic Aptitude Test (33%)
Students who have completed their upper secondary (high school) studies outside of Sweden are selected based on their upper secondary grades. Students who have completed their upper secondary studies and have taken the Swedish Scholastic Aptitude Test (only available in Swedish) are selected based on their upper secondary grades and their Scholastic Aptitude Test results.
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees. Fees cover application and tuition only and do not cover accommodation, academic literature or the general cost of living. Read more about fees.