The Bachelor's Programme in Game Design and Graphics gives you the tools to work with the game medium on a professional level and equips you to develop new expressions within the field. The programme specialises in producing art for game development. Former graduates have started their own studios and work at some of the world's best-known game companies.
You will study at Uppsala University's Campus Gotland, located in Visby on the Baltic island of Gotland, Sweden - the best-preserved Medieval city in Scandinavia and a UNESCO World Heritage Site. Campus Gotland's environment is characterised by the close proximity between professors and students.
Numerous profiles from the game industry and other higher education institutions have given this Bachelor's Programme in Game Design high praise. Professor Derek A. Burrill from the University of California once said: "This game design programme is one of the best that I have seen, particularly the polymorphous approach to design. The code is only as good as the player experience, and this shows. Also, there is a political approach that inflects design that gives many of us hope for a mature and complex industry of the future."
Why this programme?
The Bachelor's Programme in Game Design and Graphics provides skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us.
The programme mixes practical game development and theoretical courses within game design and graphics. In the programme, we explore theories and methods in game design, game development and game analysis. Game developers need good communicative skills both to communicate with their team and to shape the experience that the game will provide. To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication.
As an artist, you learn to produce art assets for 2D and 3D games, combining theoretical and artistic knowledge with the technical skills inherent to the medium. The programme also trains practical production with other disciplines through several project courses.
The programme has a good reputation internationally thanks to the high level of our students' productions. Invited professionals and academics come to share their experience and knowledge during recurring events. This provides plenty of opportunities to build a contact network. Past students have a track record of winning prizes at the Swedish Game Awards, the largest Nordic competition for independent developers.
The Department of Game Design is a member of the Higher Education Video Game Alliance, a gathering of mainly North American higher game development educators where both education, research, and industry questions are on the agenda.
The programme leads to a Bachelor of Arts (180 credits) with Game Design as the main field of study.
What programme are you currently enrolled in?
- I am enrolled to Game Design and Graphics.
What made you choose this programme and specialisation?
- I always loved games and art. When I was studying in my previous university in my home country, I realised it wasn't what I wanted to do my whole life. I decided to study the thing I love instead.
What made you choose Uppsala University?
- After I decided what I want to study, I made a research about universities on global scale. Uppsala University was the best choice available for me not just for its name, but also because Sweden was a country I wanted to see and live in.
What are the best things about your programme?
- One of the best things is that we are always making a game. Not just for classes, but also for game jams and game events. Students are overall very enthusiastic and eager to try new things for their games.
Describe how an average day looks for you
- Our schedules vary depending on the courses we take. I usually go to school in the morning. After school, I either meet with my group if there is a scheduled meeting, or return home. I usually draw and play games in the evening. Sometimes I meet with a friend from graphics and draw together.
How would you describe the atmosphere in class and on campus?
- Peaceful. The campus is beautiful, being located next to the park and the seaside, facing the medieval town. There are always people enjoying the view and the nature when the weather is good. Since the library is public, there are often families and local people around as well, which makes the area more lively. During the classes, all teachers are flexible and they don't stress out students with workload or grades.
What do you hope to do after you graduate?
- I am hoping to find a job in Stockholm, and improve myself in the industry.
What advice do you have for other students interested in applying for the same programme?
- My biggest advice is not to apply if they are not sure if they will like the programme because students are expected to do research and learn by themselves for the most part. There are always projects and group works which would wear down a person who doesn't have interest. Another advice I would give, especially for graphic students, is to learn as much as they can about drawing / art before they come here. The school has students who have background in drawing and others who never drew before. The projects can be difficult to people who are new to drawing.
The Bachelor's Programme in Game Design and Graphics comprises three years of full-time studies where the major subject Game Design is studied in parallel with the minor Game Graphics through both theoretical and practical project courses. Courses within Game Design, where all project-based courses are housed, are taken together with the other Bachelor's programmes in the area of Game Design at Campus Gotland.
In this way, the programme provides a continuous opportunity to test and utilise your ability in realistic scenarios, since the project courses effectively models the challenges that must be faced when working in a diverse team of creative, artistic, organisational and technical individuals.
Game Design makes up 105 credits, out of the total 180 credits, while the minor subject makes up 30 credits. The programme also has 30 credits where you can elect courses to broaden your field of study or deepen your knowledge in the major or minor subject.
The projects you will undertake as part of the programme, like the theoretical courses, train academic writing and presenting in preparation for the degree project that ends the third year.
The graphic courses start from the basics and lead to a small game development project, after which the education and the projects increase in complexity and size. The graphic courses teach perspective drawing, character drawing, computer graphics, colour theory, composition, 3D modelling, animation, motion capture technology and real time graphics. There are extra courses in graphics that you can choose in your free-choice for semester five in addition to the first graphic courses which are offered during your first year.
The autumn semester of year three is particularly well suited for studies abroad. Uppsala University has a wealth of cooperation agreements providing many options for studying abroad.
This programme offers graphics as your profile, which complements your main subject in Game Design.
The Bachelor's Programme in Game Design and Graphics is offered at Campus Gotland in Visby on the Baltic island of Gotland, Sweden. The language of instruction is entirely in English. The main subject Game Design is studied together with the students from the other Game Design programmes.
The theoretical courses within game design are taught through lectures, workshops and smaller projects. The majority of the courses include group work. The graphic courses are lecture-based with continuous practical training within the course related field.
Every year includes one or two project courses, in which you work with your specific role in groups, to produce complete games and that's when the teaching takes the shape of guidance and tutoring.
The Bachelor's Programme in Game Design and Graphics theoretically and practically prepares you for a professional career within business, organisations, authorities or as a business owner. Find out where our alumni work.
One of the programme's strengths is its well-established contact with the game industry. This is why the programme's former students make up an especially useful network. Through yearly recurring events, notable individuals from the international game industry, former students and academics are invited to judge student projects and share their experience. This provides an excellent opportunity for you to build your own contact network for your future career.
Former students have gone on to become both business owners running their own studios and employees at some of the most successful game studios in the world. Notable examples of companies where former students have found work include Blizzard Entertainment, Massive Entertainment, Starbreeze Studios, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Lionhead, CCP, DICE and Might and Delight. A number of graduates also work within the Swedish higher education sector, teaching and running game design programmes.
The game industry is the largest and fastest growing business in the entertainment industry. It is in continuous development which leads to a large demand for a broad spectrum of creative professionals with game development as the common denominator. Games are also increasingly being used within education, training and medicine, under the name Serious Games.
As a graduate of the programme, you will be able to continue your studies at the Master's level in or outside Sweden.
Voices from three alumni "The game design education at Uppsala University equipped me with an indispensable understanding of the framework of both trust and craftsmanship that is inter-disciplinary collaboration. It offered a comprehensive overview of the development process of interactive media while also letting me build my personal portfolio. It has been an instrumental piece in my success in the game industry both as an artist and manager." - Nicodemus Mattisson, Concept Art Director at Virtuos
"I think that the time on Gotland was an excellent opportunity to make my first contacts in the industry. All the founders of Toadman started their journey on Gotland. The chance to spend years to immerse oneself in game development and to meet like-minded people is invaluable." - Robin Flodin, CEO at Toadman Interactive
"Visby is a wonderful place to study with a great environment, and where your classmates become family. If you ever lack inspiration you could just take a walk through the charming medieval town and along the harbour to recharge and gather new ideas and thoughts. During my studies I participated in many game development events where students got to meet developers from the industry. I believe networking today could be as important as having a strong portfolio when it comes to getting a job in the industry today." - Lisa Wackenhuth Svanström, 3D Artist at Star Stable Entertainment
General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is intermediate level mathematics (equivalent of Swedish course Mathematics 2a/2b/2c).
All applicants need to verify English language proficiency that corresponds to English studies at upper secondary (high school) level in Sweden ("English 6"). This can be done in a number of ways, including through an internationally recognised test such as TOEFL or IELTS, or through previous upper secondary (high school) or university studies. The minimum test scores are:
IELTS: an overall mark of 6.5 and no section below 5.5
TOEFL: Paper-based: Score of 4.5 (scale 1–6) in written test and a total score of 575. Internet-based: Score of 20 (scale 0–30) in written test and a total score of 90
their completed upper secondary (high school) grades (67%)
Swedish Scholastic Aptitude Test (33%)
Students who have completed their upper secondary (high school) studies outside of Sweden are selected based on their upper secondary grades. Students who have completed their upper secondary studies and have taken the Swedish Scholastic Aptitude Test (only available in Swedish) are selected based on their upper secondary grades and their Scholastic Aptitude Test results.
Tuition fee-paying students and non-paying students are admitted on the same grounds but in different selection groups.
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees. Fees cover application and tuition only and do not cover accommodation, academic literature or the general cost of living. Read more about fees.