The Bachelor's Programme in Game Design and Project Management at Campus Gotland in Visby offers you the tools to work with the game medium on a professional level and to develop new experiences within the field. The programme specialises in the skills needed to lead, manage and plan game projects, from ideas to complete playable products.
You will study at Uppsala University's Campus Gotland, located in Visby on the Baltic island of Gotland, Sweden - the best-preserved Medieval town in Scandinavia and a UNESCO World Heritage Site.
Why this programme?
The Bachelor's Programme in Game Design and Project Management provides skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us.
As a project manager, you will acquire skills and knowledge to plan and lead game production projects from inception to release. This includes methods to manage group dynamics, planning, time-management and game-specific production methodology. In the programme, you will also practise practical production with students from other disciplines through several project courses.
The programme mixes practical game development and theoretical courses within the main subject area of Game Design in parallel with project management courses within the minor subject area in Industrial Engineering and Management. Throughout the programme, we explore theories and methods in game design, game development and game analysis. Game developers need good communicative skills both to communicate with their team and to shape the experience that the game will provide. To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication.
The programme has a good reputation internationally thanks to the high level of our students' productions. Invited professionals and academics come to the department to share their experience and knowledge during recurring events. This provides opportunities for you to build a contact network for the future. Past students have a track record of winning prizes at the Swedish Game Awards, the largest Nordic competition for independent developers.
The Department of Game Design is a member of the Higher Education Video Game Alliance, a gathering of mainly North American higher game development educators where both education, research and industry questions are on the agenda.
The programme leads to a Bachelor of Arts (180 credits) with Game Design as the main field of study.
What programme are you currently enrolled in?
Project Management and Game Design
What made you choose this programme and specialisation?
I chose this programme because I really liked the seriousness of project management and leadership as well as the fun and creativity I could have in Game Design. It's a good balance that keeps the education interesting and not as tense or stressful.
What made you choose Uppsala University?
Uppsala University is a very well renowned university that I knew about before I moved to Sweden. Uppsala University also offers a lot of connections with exchange programs and internships that will add a lot to my university experience as well as develop my knowledge in the workplace.
What are the best things about your programme?
I really appreciate the creative process of making games in the Game Design course. It allows for a lot of free thinking but also shows us how to confine our ideas to be able to manage out work. The project management course goes in depth with leadership skills and agile methods, which really helped me understand how to manage group projects correctly. I also enjoy the collaboration between the two courses that allows us to practice our minors in the game design course.
Describe how an average day looks for you
The average day is never really the same. The game design course allows for so much creative freedom that helps change the pace and keeps the studies from becoming dull. Lectures are usually not very long and allow for a lot of group work and activities that helps with understanding of making a game with a team. I make time to study agile processes and project management skills because we do use these practices daily.
How would you describe the atmosphere in class and on campus?
The classes are filled with very diverse students which really helps easy the atmosphere, because everyone is coming from different backgrounds. The overall campus is very open and social that makes studies here a lot more comfortable. I have found that the campus is a really relaxing environment during my studies and really helps easy any tension or stress that I might've faced.
What do you hope to do after you graduate?
I hope to use the project management knowledge that I learned to work on very creative projects, either with games or other IT projects. I think the methods I learned in the game design course provided an understanding of how to adapt to the creative processes.
What advice do you have for other students interested in applying for the same programme?
My advise would be to not overthink the programme because it was completely different than I expected. It really is a fun and balanced programme. It can be scary for students coming from outside of Sweden, but the campus provides a warm welcome and a lot of opportunities.
The Bachelor's Programme in Game Design and Project Management comprises three years of full-time study. The major subject Game Design is studied in parallel with your profile Project Management, the minor subject Industrial Engineering and Management, through both theoretical and practical project courses. Courses within Game Design are read together with students from the other Game Design programmes. The project courses test and train both game design and art production skills as students from all Game Design programmes collaborate to produce games.
In this way, the programme provides a continuous opportunity for you to test and utilise your skills in realistic scenarios, since the project courses effectively model the challenges that must be faced when working in a diverse team of creative, artistic, organisational and technical individuals. The projects, like the theoretical courses, train academic writing and presentation in preparation for the degree project at the end of the third year.
The project management courses start from the basics and will lead to a small game development project, after which the projects increase in complexity and size. The project management courses teach group dynamics, project planning, leadership, risk management and conflict management.
Game Design makes up 105 credits out of the total 180 credits, while the minor subject makes up at least 30 credits. The programme also has 45 credits of elective courses, which can also be used to deepen or broaden your studies in the major or minor subject.
This programme offers project management as your profile which complements your main subject in Game Design.
The Bachelor's Programme in Game Design and Project Management is offered at Campus Gotland in Visby on the island of Gotland. The language of instruction is exclusively English. The main subject of Game Design is studied together with the students from the other Game Design programmes.
The theoretical courses in game design are taught through classroom teaching, workshops and projects. Most of the courses require group work. The courses in project management are lesson-based and offer continuous practical training in relevant areas.
Every year of the programme includes one or two project courses, in which you work within your specific role in groups, to produce complete games. During these courses, teaching will take the form of supervision and guidance.
The Bachelor's Programme in Game Design and Project Management prepares you, theoretically and practically, for a professional career within business, organisations, authorities or as a business owner.
Former students have gone on to become both business owners running their own studios and employees at some of the most successful game studios in the world. Notable examples of companies where graduates have found work include Massive Entertainment, CD Project Red, Starbreeze, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Bohemia Interactive, Funcom, CCP, DICE, Activision Blizzard and Might & Delight. A number of former students also work within the Swedish higher education sector, teaching and running game design programmes.
One of the programme's strengths is its well-established contact with the game industry. This is why graduates of the programme make up an especially useful network. At yearly recurring events arranged by the department, notable individuals from the international game industry, former students and academics are invited to judge student projects and share their experience. This provides an excellent opportunity for you to build your own contact network for the career ahead of you.
The game industry is the largest and fastest growing business in the entertainment industry. It is in continuous development, which leads to a large demand for a broad spectrum of creative professionals with game development as the common denominator. Games are also increasingly being used within education, training and medicine.
As a graduate of the programme, you will be able to continue your studies at the Master's level in or outside of Sweden.
"Visby is a wonderful place to study with a great environment and where your classmates become family. If you ever lack inspiration you could just take a walk through the charming medieval town and along the harbour to recharge and gather new ideas and thoughts. During my studies I participated in many game development events where students got to meet developers from the industry. I believe networking today could be as important as having a strong portfolio when it comes to getting a job in the industry today." - Lisa Wackenhuth Svanström, 3D Artist at Star Stable Entertainment
Career support During your time as a student, UU Careers offers you support and guidance. You have the opportunity to take part in a variety of activities and events, that will prepare you for your future career. This service is free of charge for all students at Uppsala University. Learn more about UU Careers.
General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is intermediate level mathematics (equivalent of Swedish courses Mathematics 2a or 2b or 2c).
Proficiency in English equivalent to the Swedish upper secondary course English 6. This requirement can be met either by achieving the required score on an internationally recognised test, or by previous upper secondary or university studies in some countries. Detailed instructions on how to provide evidence of your English proficiency are available at universityadmissions.se.
Students are selected based on:
their completed upper secondary (high school) grades (66%)
Swedish Scholastic Aptitude Test (34%)
Students who have completed their upper secondary (high school) studies outside of Sweden are selected based on their upper secondary grades. Students who have completed their upper secondary studies and have taken the Swedish Scholastic Aptitude Test (only available in Swedish) are selected based on their upper secondary grades and their Scholastic Aptitude Test results. Tuition fee-paying students and non-paying students are admitted on the same grounds but in different selection groups.
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees. Fees cover application and tuition only and do not cover accommodation, academic literature or the general cost of living. Read more about fees.