What do you know about the technical aspect of game development? The Bachelor's Programme in Game Design and Programming, offers you the logical and technical knowledge to work with the game medium on a professional level and to develop games and new experiences within the field. The programme focuses on the technical aspects of game development with C++ programming.
You will study at Uppsala University Campus Gotland, located in Visby on the Baltic island of Gotland, Sweden - the best-preserved Medieval town in Scandinavia and a UNESCO World Heritage Site.
Why this programme?
The Bachelor's Programme in Game Design and Programming provides skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us and our society.
The programme mixes practical game development and theoretical courses within game design and programming. In the programme we explore theories and methods in game design, game development and game analysis. Game developers need good communicative skills both to communicate with their team and to shape the experience that the game will provide. To reflect this, the programme provides training in expression through text, imagery and games, as well as verbal communication.
As a programmer, you acquire the logic, the technical skills and the knowledge that are required to develop games using current as well as tomorrow's technology. Through several project courses you also get to practice producing games together with students with other skill sets.
The Department of Game Design is a member of the Higher Education Video Game Alliance, a gathering of mainly North American higher game development educators where both education, research and industry questions are on the agenda.
The programme leads to a Bachelor of Arts (180 credits) with Game Design as the main field of study.
What programme are you currently enrolled in?
Game Design and Programming
What made you choose this programme and specialisation?
I knew that I wanted to study programming, and I also wanted to work with something creative. This programme was a perfect combination of both.
What made you choose Uppsala University?
It is one of the best universities in Sweden and the only one that provides this kind of education in English.
What are the best things about your Bachelor's programme?
The game projects provide me with opportunities to apply the acquired design and programming knowledge in a creative and constructive way. Besides this, watching people enjoy what you've done is a very satisfying part of the study process.
Describe how an average day looks for you
I study for 8 hours a day on average, including lectures and self-studying. I typically study at the university or library during the day from 10 to 16.
In the evening, I cook or hang out with friends
How would you describe the atmosphere in class and on campus?
The campus is relatively small and you meet your classmates and teachers everywhere you go. Everyone knows each other more or less, and it makes the atmosphere in general very relaxing and friendly.
What do you hope to do after you graduate?
Finding a job in the game industry.
What advice do you have for other students interested in applying for the same programme?
The programme is a good combination of game design and programming. The game design courses are inspiring while the programming courses provide you with practical skills. It is a good choice for you if you are interested in both subjects.
The Bachelor's Programme in Game Design and Programming comprises three years of study where the major subject Game Design is studied in parallel with your profile, the minor subject area in Computer Science, through both theoretical and practical project courses. All project-based courses are within the main subject area, Game Design. The project courses test and train both game design and art production skills as students from all the Game Design programmes collaborate to produce games.
In this way, the programme provides a continuous opportunity to test and utilise your ability in realistic scenarios, since the project courses effectively model the challenges that must be faced when working in a diverse team of creative, artistic, organisational and technical individuals.
Game Design makes up 105 credits, out of the total 180 credits needed for a degree, while the minor subject makes up at least 30 credits. The programme also has 45 credits where you will get to choose what to study, which can also be used to deepen or broaden your study in the major or minor subject, or for study abroad. Like the theoretical courses, these projects train academic writing and presenting, in preparation for the degree project that ends the third year.
The programming courses start from the very basics and lead to a small game development project at the end of the first term, after which the projects increase in complexity and size. Throughout the project courses, commercial game engines are usually used, where the focus is to code game logic, while the programming courses provide a deeper technical understanding of the technology.
In addition to the first programming and mathematical courses offered during your first year, there are additional courses in programming that you can choose as electives in the fifth semester.
The Bachelor's Programme in Game Design and Programming is offered at Campus Gotland in Visby on the island of Gotland. Instruction is entirely in English. The main subject, Game Design, is studied together with the students from the other programmes.
The theoretical courses within game design are taught through lectures, workshops and smaller projects. The majority of courses include group work. The programming courses are lecture-based with continuous practical programming.
The first couple of years include one or two project courses, in which you work with your specific role in groups to produce complete games. During the process you will receive supervision and guidance.
The Bachelor's Programme in Game Design and Programming prepares you, theoretically and practically, for a professional career within business, organisations, government bodies or as a business owner.
Former students have gone on to become both business owners running their own studios and employees at some of the most successful game studios in the world. Notable examples of companies where graduates have found work include Massive Entertainment, CD Project Red, Starbreeze, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Bohemia Interactive, Funcom, CCP, DICE, Activision Blizzard and Might & Delight. A number of former students also work within the Swedish higher education sector, teaching and running game design programmes.
One of the programme's strengths is its well-established contact with the game industry. This is why graduates of the programme make up an especially useful network. Through yearly recurring events arranged by the department, notable individuals from the international game industry, former students and academics are invited to judge student projects and share their experiences. This provides an excellent opportunity for you to build your own network of contacts for your future career.
The game industry is the largest and fastest growing business in the entertainment industry. It is in continuous development, which leads to a large demand for a broad spectrum of creative professionals with game development as the common denominator. Games are also increasingly being used within education, training and medicine.
As a graduate of the programme, you will be able to continue your studies at the Master's level in or outside of Sweden.
"Visby is a wonderful place to study with a great environment, and where your classmates become family. If you ever lack inspiration you could just take a walk through the charming medieval town and along the harbour to recharge and gather new ideas and thoughts. During my studies I participated in many game development events where students got to meet developers from the industry. I believe networking today could be as important as having a strong portfolio when it comes to getting a job in the industry today." - Lisa Wackenhuth Svanström, 3D Artist at Star Stable Entertainment
Career support During your time as a student, UU Careers offers support and guidance. You have the opportunity to take part in a variety of activities and events that will prepare you for your future career. Learn more about UU Careers.
General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is advanced level mathematics (equivalent of Swedish course Mathematics 3c).
Proficiency in English equivalent to the Swedish upper secondary course English 6. This requirement can be met either by achieving the required score on an internationally recognised test, or by previous upper secondary or university studies in some countries. Detailed instructions on how to provide evidence of your English proficiency are available at universityadmissions.se.
Students are selected based on:
their completed upper secondary (high school) grades (66%)
Swedish Scholastic Aptitude Test (34%)
Students who have completed their upper secondary (high school) studies outside of Sweden are selected based on their upper secondary grades. Students who have completed their upper secondary studies and have taken the Swedish Scholastic Aptitude Test (only available in Swedish) are selected based on their upper secondary grades and their Scholastic Aptitude Test results. Tuition fee-paying students and non-paying students are admitted on the same grounds but in different selection groups.
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees. Fees cover application and tuition only and do not cover accommodation, academic literature or the general cost of living. Read more about fees.