Main field(s) of study and in-depth level:
Game Design G2E
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
G1N: has only upper-secondary level entry requirements
G1F: has less than 60 credits in first-cycle course/s as entry requirements
G1E: contains specially designed degree project for Higher Education Diploma
G2F: has at least 60 credits in first-cycle course/s as entry requirements
G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
GXX: in-depth level of the course cannot be classified.
A1N: has only first-cycle course/s as entry requirements
A1F: has second-cycle course/s as entry requirements
A1E: contains degree project for Master of Arts/Master of Science (60 credits)
A2E: contains degree project for Master of Arts/Master of Science (120 credits)
AXX: in-depth level of the course cannot be classified.
Fail (U), Pass (G), Pass with distinction (VG)
The Department Board
60 credits in Game Design with progressive specialisation
The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits
Upon completion of the course, the student will be able to
understand and formulate a research question relevant to the field of game design,
apply the relevant fundamental academic theories and methods to the degree project.
justify and argue for the choice of these theories and methods,
independently follow and implement the plan and synopsis created during the theory and methodology course and
present and discuss their project and its technical, historical and theoretical backgrounds in various contexts.
The course comprises a degree project completed under supervision. The degree project is foremost an academic, written project drawing on the relevant theories and methods of game research, which answers or argues for a specific research question. The degree project may also include the creation of artefacts, design, games, game components, which are analysed, evaluated or compared based on academic methods and theories linked to the field of game research.
The degree project course includes either individual or group supervision and a seminar series held on the students' projects. The degree project is defended in a public discussion and examination at the end of the course.
The following grades are used for the examination: Fail (U), Pass (G), Pass with distinction (VG). The assessment is based on the student's performance during the seminar series and the quality of the individual project, i.e., the final degree project and public discussion and examination of the student projects. The students present their degree project as a seminar. Another student will be appointed to serve as a student reviewer of the project.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
NOTE: Only completed courses can count toward a degree.
The course substitutes/overlaps the course Examensarbete i speldesign (TSD713) vid Högskolan på Gotland
Lankoski, P. & Holopainen, J. (2017) Game Design Research: An Introduction to Theory & Practice. (this is a free download)
There will be more literature assigned at a later point during the course through the course portal.
Quantity and quality in social research