Main field(s) of study and in-depth level:
Game Design G1F
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
G1N: has only upper-secondary level entry requirements
G1F: has less than 60 credits in first-cycle course/s as entry requirements
G1E: contains specially designed degree project for Higher Education Diploma
G2F: has at least 60 credits in first-cycle course/s as entry requirements
G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
GXX: in-depth level of the course cannot be classified.
A1N: has only first-cycle course/s as entry requirements
A1F: has second-cycle course/s as entry requirements
A1E: contains degree project for Master of Arts/Master of Science (60 credits)
A2E: contains degree project for Master of Arts/Master of Science (120 credits)
AXX: in-depth level of the course cannot be classified.
The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits
Upon completing the course, students will be able to:
Describe how the conditions of game development processes influence the design of a game,
evaluate game design documentation by applying both risk assessment relevant for game production and game design theory,
apply agile methods in game production to create weekly plans,
communicate a game idea in development, and
apply their skillset to the production of a short game based on a game design document, as part of a group.
Students form groups in which they design, plan and develop a small game. Every project requires an approved game design, project plan and a clear technical risk analysis indicating that the game production is possible to complete within the scope of the course. The student groups present their game design in the first week of the course.
Agile methods are used to plan the game production, and the groups report to instructors in weekly meetings focusing on the progression of the project.
Students contribute to the production through the application of their individual expertise as specified by the group’s weekly planning. The completed project is presented by the group of students during an oral presentation highlighting the game’s unique aspects as well as intended qualities. Additionally, students are given the opportunity to show the resulting game at a games exhibition.
The game production is run by the student groups, according to plans developed by the students and approved by the instructors. Students meet tutors and instructors weekly, in mandatory meetings.
Grades on the course are Fail (U) and Pass (G). Assessment is continuous throughout the course. To achieve the grade Pass, the student’s ability to apply agile methods to create plans, evaluate game design, assess risks and describe how development affects game design is assessed in weekly meetings with supervisors. The students’ application of skills in the game development is assessed in the weekly meetings. Through an oral presentation, students display their ability to communicate their game as a group assignment.
PLAGIARISM AND CHEATING Uppsala University takes cheating and plagiarism seriously and disciplinary actions will be taken against students suspected of being involved in any form of cheating and / or plagiarism. The disciplinary measurements are warning and shutdown for a limited time
NB: Only a completed course may be counted towards a degree
The Course replace/overlap Big Game Project (5SD037) Big Game Project (TSD712 vid Högskolan på Gotland).
The reading list is missing. For further information, please contact the responsible department.