Syllabus for Game Design 5: Theory and Method

Speldesign 5 - teori och metod

Syllabus

  • 7.5 credits
  • Course code: 5SD069
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Game Design G2F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle
    G1N: has only upper-secondary level entry requirements
    G1F: has less than 60 credits in first-cycle course/s as entry requirements
    G1E: contains specially designed degree project for Higher Education Diploma
    G2F: has at least 60 credits in first-cycle course/s as entry requirements
    G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    GXX: in-depth level of the course cannot be classified.

    Second cycle
    A1N: has only first-cycle course/s as entry requirements
    A1F: has second-cycle course/s as entry requirements
    A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    AXX: in-depth level of the course cannot be classified.

  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2018-10-01
  • Established by: The Department Board
  • Applies from: week 01, 2019
  • Entry requirements: 60 credits in Game Design in progressive specialisation
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits

Learning outcomes

Upon completing the course, students with a Pass grade will be able to:

  • formulate a research question for academic work that is suitable, relevant, and that can be answered in the given time frame
  • find relevant topics that connect to ongoing scientific research
  • present their research to the public in an understandable and instructive manner
  • discuss and take a critical attitude towards the used theories and methods
  • discuss ethical challenges in a reflective manner
  • collect and analyze relevant data
  • present a realistic plan of making a contribution to games research.                                                                                              

Content

During the course students will learn to identify relevant research subjects within games research, search for academic literature, and work with academic theories. The course introduces students to the philosophy of science and basic epistemological questions. The course also covers different forms of data collection, including qualitative and quantitative data analysis, both from a practical perspective and in relation to which research questions can be answered using the data. The also covers ethical questions for research, and deepens the students' understanding of academic writing.

Instruction

The course consists of lectures, seminars, workshops, and an examination in form of thesis proposal. The lectures are optional, but students are highly recommended to attend them and to actively participate by raising questions and making comments.

Assessment

The grades used in the course are Pass with Distinction (PwD), Pass (P), and Fail (F). Students are graded on three seminars, where each seminar evaluates an iteration of the students work on a synopsis for a degree project.

In the first seminar, students present a theoretical framework for a study that aims to solve a scientific problem and get feedback from the teachers. In the second seminar, students propose a synopsis (containing a research question, theoretical framework, method and how they will access the needed data) in the form of a poster presentation. In the third seminar students will present their final synopsis in the format of a conference presentation.

Grading is done based on the students' performance in the seminar series. The first two seminars encompass 1 ECTS credit each and are graded as F/P. The last seminar encompasses 5.5 ECTS credits and is graded on the scale F/P/PwD. The final grade of the course is decided by the grade on the final seminar.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
 
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
 
NOTE: Only completed courses can count toward a degree.

Other directives

The course substitutes/overlaps the course Theory and Methods in Game Design (5SD057)

Reading list

Reading list

Applies from: week 01, 2019

The reading lists consists of requires literature and additional sources. The required texts need to be available to each student during the entire course time. The students will need to use literature that they find themselves that exceeds the course literature. The expected reading per week lies at about 50 pages.