Main field(s) of study and in-depth level:
Game Design G2F
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
G1N: has only upper-secondary level entry requirements
G1F: has less than 60 credits in first-cycle course/s as entry requirements
G1E: contains specially designed degree project for Higher Education Diploma
G2F: has at least 60 credits in first-cycle course/s as entry requirements
G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
GXX: in-depth level of the course cannot be classified.
A1N: has only first-cycle course/s as entry requirements
A1F: has second-cycle course/s as entry requirements
A1E: contains degree project for Master of Arts/Master of Science (60 credits)
A2E: contains degree project for Master of Arts/Master of Science (120 credits)
AXX: in-depth level of the course cannot be classified.
Fail (U), Pass (G), Pass with distinction (VG)
The Department Board
60 credits in Game Design in progressive specialisation
The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits
Upon completing the course, students with a Pass grade will be able to:
formulate a research question for academic work that is suitable, relevant, and that can be answered in the given time frame
find relevant topics that connect to ongoing scientific research
present their research to the public in an understandable and instructive manner
discuss and take a critical attitude towards the used theories and methods
discuss ethical challenges in a reflective manner
collect and analyze relevant data
present a realistic plan of making a contribution to games research.
During the course students will learn to identify relevant research subjects within games research, search for academic literature, and work with academic theories. The course introduces students to the philosophy of science and basic epistemological questions. The course also covers different forms of data collection, including qualitative and quantitative data analysis, both from a practical perspective and in relation to which research questions can be answered using the data. The also covers ethical questions for research, and deepens the students' understanding of academic writing.
The course consists of lectures, seminars, workshops, and an examination in form of thesis proposal. The lectures are optional, but students are highly recommended to attend them and to actively participate by raising questions and making comments.
The grades used in the course are Pass with Distinction (PwD), Pass (P), and Fail (F). Students are graded on three seminars, where each seminar evaluates an iteration of the students work on a synopsis for a degree project.
In the first seminar, students present a theoretical framework for a study that aims to solve a scientific problem and get feedback from the teachers. In the second seminar, students propose a synopsis (containing a research question, theoretical framework, method and how they will access the needed data) in the form of a poster presentation. In the third seminar students will present their final synopsis in the format of a conference presentation.
Grading is done based on the students' performance in the seminar series. The first two seminars encompass 1 ECTS credit each and are graded as F/P. The last seminar encompasses 5.5 ECTS credits and is graded on the scale F/P/PwD. The final grade of the course is decided by the grade on the final seminar.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
NOTE: Only completed courses can count toward a degree.
The course substitutes/overlaps the course Theory and Methods in Game Design (5SD057)
week 01, 2019
The reading lists consists of requires literature and additional sources. The required texts need to be available to each student during the entire course time. The students will need to use literature that they find themselves that exceeds the course literature. The expected reading per week lies at about 50 pages.
Quantity and quality in social research