Main field(s) of study and in-depth level:
Game Design G1F
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
G1N: has only upper-secondary level entry requirements
G1F: has less than 60 credits in first-cycle course/s as entry requirements
G1E: contains specially designed degree project for Higher Education Diploma
G2F: has at least 60 credits in first-cycle course/s as entry requirements
G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
GXX: in-depth level of the course cannot be classified.
A1N: has only first-cycle course/s as entry requirements
A1F: has second-cycle course/s as entry requirements
A1E: contains degree project for Master of Arts/Master of Science (60 credits)
A2E: contains degree project for Master of Arts/Master of Science (120 credits)
AXX: in-depth level of the course cannot be classified.
Fail (U), Pass (G)
The Department Board
Game Design 1: Introduction, 15 credits
The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits
Upon completing the course, students will be able to:
understand and apply production procedures, i.e. the planning, implementation, documentation and evaluation of a game development project,
display an understanding and knowledge of iterative process models,
design games using unique user interfaces,
design games taking into account the players' physical position and exposure, and
display a basic understanding of how to present a game pitch.
As a project, students carry out a physical game construction which is spatial, interactive and composed with a focus upon physical user interfaces and the exposed position of the player in the room.
The course encompasses the entire project process from idea to implementation: preparatory work (definition of target group, study of technical limitations and risk minimisation), presentation of an elevator pitch, concept documentation, project plans, regular monitoring and reporting in accordance with the project plan and the implementation, presentation and evaluation of the project.
Teaching consists of lectures, laboratory work and supervision during the project.
The following will be assessed: Project review presentation and continuous assessment during monitor meetings.
The possible grades for the course are Pass or Fail. To achieve a Pass grade, students must achieve at least the grade Pass both on their group's Project Review Presentation and on their continuous assessment throughout the course.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
This course overlaps with the course Game Design 1- Arcade Games, course code 5SD063 and cannot be used in the same degree.
The reading list is missing. For further information, please contact the responsible department.