Syllabus for Critical Making

Kritiskt skapande

Syllabus

  • 7.5 credits
  • Course code: 5SD312
  • Education cycle: Second cycle
  • Main field(s) of study and in-depth level: Game Design A1N

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2020-11-04
  • Established by: The Department Board
  • Applies from: Autumn 2021
  • Entry requirements: A Bachelor's degree, equivalent to a Swedish Kandidatexamen, from an internationally recognised university. Proficiency in English equivalent to the Swedish upper secondary course English 6.
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Master's Programme in Game Design.

Learning outcomes

After completing the course, the student should be able to:

  • Identify theories and methods within the field of critical HCI, game design, and social justice,
  • Assess and compare theories and methods for practical use in game design,
  • Apply theories and methods in game design practice,
  • Develop an independent research project with a social justice goal of their choice.

Content

This course provides an advanced introduction to critical game making. It familiarises students with interdisciplinary theories and methods from HCI, game design and social justice. A topical focus is put on three areas of critical work, race, gender, and ability. The students engage in a conversation with these themes through critical readings, discussion, and game design assignments. For their final project, students put these theories and methods into use in an independent research project with a social justice goal of their choice.

Instruction

The course is given as a series of workshops, lectures and seminars.
The course is taught in English.

Assessment

The course is graded on the basis of "Pass with Distinction", "Pass", or "Fail". The basis for the assessment is through assignments, active participation in seminars, and a written final assignment. The assessment is also based on the students' application of theories and methods in practice-based work, their oral performance in seminars such as participating in in-course playtesting and peer-critique sessions.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

NOTE: Only completed courses can count toward a degree.

Reading list

Reading list

Applies from: Spring 2022

Some titles may be available electronically through the University library.

  • Fan, Lai-Tse; Grey, Kishonna; Kadir, Aynur How to Design Games that Promote Racial Equity

    University of Waterloo, 2021

    Link to Article (pdf)

    Mandatory

  • Foasberg, Nancy The Problematic Pleasures of Productivity and Efficiency in Goa and Navegador

    Analog Game Studies, 2016

    Link to Article (online)

    Mandatory

  • Perez, Caroline Criado Invisible Women : exposing data bias in a world designed for men

    London: Chatto & Windus, 2019

    Find in the library

    Mandatory

  • Pozo, Teddy Queer Games After Empathy : Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft

    Part of:

    Game studies [electronic resource] : the international journal of computer game research.

    [S.l.]: Game Studies, c2001-

    vol. 18 (2018) nr. 3

    Find in the library

    Mandatory

  • Ratto, Matt Critical Making : Conceptual and Material Studies in Technology and Social Life

    Part of:

    The information society : an international journal

    New York: Crane Russak, 1981-

    vol. 27 (2011)

    p. 252-306

    Find in the library

    Mandatory

  • Spiel, Katta; Gerling, Kathrin The Purpose of Play : How HCI Games Research Fails Neurodivergent Populations

    Part of:

    ACM transactions on computer-human interaction [Elektronisk resurs]

    New York, NY: The Association, 1994-

    vol. 1 (2020) nr. 1

    Find in the library

    Mandatory

  • Stone, Kara Time and Reparative Game Design : Queerness, Disability, and Affect

    Part of:

    Game studies [electronic resource] : the international journal of computer game research.

    [S.l.]: Game Studies, c2001-

    vol. 18 (2018) nr. 3

    Find in the library

    Mandatory