Syllabus for Project Management with Agile Methods

Projektledning med agila metoder

  • 7.5 credits
  • Course code: 5SD951
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Industrial Engineering and Management G1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle
    G1N: has only upper-secondary level entry requirements
    G1F: has less than 60 credits in first-cycle course/s as entry requirements
    G1E: contains specially designed degree project for Higher Education Diploma
    G2F: has at least 60 credits in first-cycle course/s as entry requirements
    G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    GXX: in-depth level of the course cannot be classified.

    Second cycle
    A1N: has only first-cycle course/s as entry requirements
    A1F: has second-cycle course/s as entry requirements
    A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    AXX: in-depth level of the course cannot be classified.

  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2016-02-03
  • Established by:
  • Revised: 2017-11-01
  • Revised by: The Department Board
  • Applies from: week 01, 2019
  • Entry requirements: Projects and Leadership, 15 credits
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Bachelor's Programme in Game Design and Project Management, 180 Credits

Learning outcomes

After completing and passing this course, the student should have the knowledge and understanding to be able to:

  • Explain and interpret agile project management methods and tools,
  • Use agile project management tools to initiate, plan and execute game design projects,
  • Relate agile project management methods and tools to project implementation context/environment,
  • Evaluate impacts of stakeholders and changes in the external environment on project planning and execution agile projects, and
  • Display an understanding of advanced communication and conflict resolution skills.  

Content

Throughout the course, students act as project managers over a group tasked with a project assignment where the group develops a small game. Students are required to apply agile methods to plan and organize the project work, which demands interaction between individuals and requires ability to communicate and use different tools for communication.

Students first receive a game design documentation which they develop into a full agile project proposal, then manage the project to its completion by implementing the agile project proposal.

The course focuses on providing the students with both comprehension and hands-on experience in using agile project management models and tools. Students will receive theoretical education on agile and extreme project management models and tools. The groups apply these models and tools by management of the project.

The agile approach needs to achieve a functioning group fast and to overcome conflicts and misunderstanding in communication. The tools taught to achieve effective communication are Transaction analysis, actively listening, and the A-B-C-method.

Instruction

  • Lectures,
  • Exercisers/Assignments
  • Seminars/Workshops  

Assessment

The course is examined by active participation in seminars and discussions. A written examination plus assessment of written and verbal presentations of assignments
 
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
 
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
 
NOTE: Only completed courses can count toward a degree.

Other directives

The course overlaps the course Projects Leadership with Agile Methods (1TG502)

Reading list

The reading list is missing. For further information, please contact the responsible department.