Main field(s) of study and in-depth level:
Industrial Engineering and Management G1F
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
G1N: has only upper-secondary level entry requirements
G1F: has less than 60 credits in first-cycle course/s as entry requirements
G1E: contains specially designed degree project for Higher Education Diploma
G2F: has at least 60 credits in first-cycle course/s as entry requirements
G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
GXX: in-depth level of the course cannot be classified.
A1N: has only first-cycle course/s as entry requirements
A1F: has second-cycle course/s as entry requirements
A1E: contains degree project for Master of Arts/Master of Science (60 credits)
A2E: contains degree project for Master of Arts/Master of Science (120 credits)
AXX: in-depth level of the course cannot be classified.
Fail (U), Pass (G), Pass with distinction (VG)
The Department Board
Project Management with Agile Methods, 7.5 credits
can describe and apply common tools in the innovation process, from the perspective of game related products
can suggest, motivate and apply methods for gathering product related customer demands and customer desires,
can describe the relevance of services in relation to product development,
apply tools within service management,
describe the differences between product- and innovation development in small and large organisations,
perform fundamental economic calculations with the purpose of optimizing production.
The Product development process, product planning, customer demands, product specifications, concept development, choice of concept, innovation processes and innovation development with a focus on development of games and gamified services as well as products.
Tools in the product- and innovation process such as customer focused product development and gap-analyses. Gathering of customer demands through for example surveys and interviews. Product calculations and production economy as well as introduction to production systems and logistics.
Differences and similarities in the product- and innovation development work in small and large game development organisations.
Teaching is in seminars, workshops, lectures and tutored, individual as well as group-, project work.
Examination is done through participation in seminars, workshops and through written reports. The possible grades are Pass, Fail and Pass with Distinction. The student has one attempt to obtain the grade ‘Pass with Distinction’.
Uppsala University takes cheating and plagiarism seriously, and disciplinary action will be taken against any student suspected of being involved in any sort of cheating and/or plagiarism. The disciplinary action takes the form of warnings and limited suspensions.
NOTE: Only completed courses can count toward a degree.
week 30, 2017
Some titles may be available electronically through the University library.
Ben Salem Dynehäll, Mariah;
Lärk Ståhlberg, Anna
Loopa : a business development method for entrepreneurs : how to turn your business idea into a hit with customers!