Syllabus for Product Development for Games

Produktutveckling för spel

  • 15 credits
  • Course code: 5SD952
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Industrial Engineering and Management G1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2017-02-22
  • Established by:
  • Revised: 2021-11-03
  • Revised by: The Department Board
  • Applies from: week 27, 2022
  • Entry requirements: Project Management with Agile Methods, 7.5 credits
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of Bachelor´s Programme in Game Design and Project Management, 180 credits.

Learning outcomes

After completing the course, students will be able to:

  • Describe and apply common tools in the innovation process, from the perspective of game related products.
  • Suggest, motivate and apply methods for gathering product related customer demands and customer desires.
  • Describe the relevance of services in relation to product development.
  • Describe different methods for gathering resources or funding to execute a project idea or start-up.
  • Perform fundamental economic calculations with the purpose of optimizing production.

Content

  • The Product development process, product planning, customer demands, product specifications, concept development, choice of concept, innovation processes and innovation development with a focus on development of games and gamified services as well as products.
  • Tools in the product- and innovation process such as customer focused product development and the difference between engineering solutions and psychological solutions.
  • Gathering of customer demands through for example surveys and interviews.
  • Product calculations and production economy as well as introduction to production methodology.
  • A feasibility study for assessing a product or service idea.
  • Differences and similarities in the product- and innovation development work in small and large game development organisations.

Instruction

Teaching is in seminars, workshops, lectures and tutored, individual as well as group-, project work.

Assessment

Examination is done through participation in seminars, workshops and through written reports and written tests.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.

Uppsala University takes cheating and plagiarism seriously, and disciplinary action will be taken against any student suspected of being involved in any sort of cheating and/or plagiarism. The disciplinary action takes the form of warnings and limited suspensions.

Reading list

The reading list is missing. For further information, please contact the responsible department.