Syllabus for Product Development for Games

Produktutveckling för spel


  • 15 credits
  • Course code: 5SD952
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Industrial Engineering and Management G1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle
    G1N: has only upper-secondary level entry requirements
    G1F: has less than 60 credits in first-cycle course/s as entry requirements
    G1E: contains specially designed degree project for Higher Education Diploma
    G2F: has at least 60 credits in first-cycle course/s as entry requirements
    G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    GXX: in-depth level of the course cannot be classified.

    Second cycle
    A1N: has only first-cycle course/s as entry requirements
    A1F: has second-cycle course/s as entry requirements
    A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    AXX: in-depth level of the course cannot be classified.

  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2017-02-22
  • Established by: The Department Board
  • Applies from: week 27, 2017
  • Entry requirements: Project Management with Agile Methods, 7.5 credits
  • Responsible department: Department of Game Design

Learning outcomes

At the end of the course, students:

  • can describe and apply common tools in the innovation process, from the perspective of game related products
  • can suggest, motivate and apply methods for gathering product related customer demands and customer desires,
  • can describe the relevance of services in relation to product development,
  • apply tools within service management,
  • describe the differences between product- and innovation development in small and large organisations,
  • perform fundamental economic calculations with the purpose of optimizing production.


The Product development process, product planning, customer demands, product specifications, concept development, choice of concept, innovation processes and innovation development with a focus on development of games and gamified services as well as products.

Tools in the product- and innovation process such as customer focused product development and gap-analyses. Gathering of customer demands through for example surveys and interviews. Product calculations and production economy as well as introduction to production systems and logistics.

Differences and similarities in the product- and innovation development work in small and large game development organisations.


Teaching is in seminars, workshops, lectures and tutored, individual as well as group-, project work.


Examination is done through participation in seminars, workshops and through written reports.
The possible grades are Pass, Fail and Pass with Distinction. The student has one attempt to obtain the grade ‘Pass with Distinction’.

Uppsala University takes cheating and plagiarism seriously, and disciplinary action will be taken against any student suspected of being involved in any sort of cheating and/or plagiarism. The disciplinary action takes the form of warnings and limited suspensions.

NOTE: Only completed courses can count toward a degree.

Reading list

Reading list

Applies from: week 30, 2017

Some titles may be available electronically through the University library.

  • Ben Salem Dynehäll, Mariah; Lärk Ståhlberg, Anna Loopa : a business development method for entrepreneurs : how to turn your business idea into a hit with customers!

    Malmö: Roos & Tegner, 2015

    Find in the library


  • Ulwick, Anthony W. What customers want : using outcome-driven innovation to, create breakthrough products and services

    New York: McGraw-Hill, cop. 2005

    Find in the library

  • Norman, Donald A. The design of everyday things

    Revised and expanded edition.: New York, NY: Basic Books, 2013

    Find in the library

  • Competing against luck : the story of innovation and customer choice Christensen, Clayton M.; Hall, Taddy; Dillon, Karen; Duncan, David S.

    New York, NY: HarperBusiness, 2016

    Find in the library

Reading list revisions