Syllabus for Human-Computer Interaction
A revised version of the syllabus is available.
- 5 credits
- Course code: 1MD016
- Education cycle: First cycle
Main field(s) of study and in-depth level:
Computer Science G1N,
Sociotechnical Systems G1N
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
- G1N: has only upper-secondary level entry requirements
- G1F: has less than 60 credits in first-cycle course/s as entry requirements
- G1E: contains specially designed degree project for Higher Education Diploma
- G2F: has at least 60 credits in first-cycle course/s as entry requirements
- G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
- GXX: in-depth level of the course cannot be classified
- A1N: has only first-cycle course/s as entry requirements
- A1F: has second-cycle course/s as entry requirements
- A1E: contains degree project for Master of Arts/Master of Science (60 credits)
- A2E: contains degree project for Master of Arts/Master of Science (120 credits)
- AXX: in-depth level of the course cannot be classified
- Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
- Established: 2008-03-18
- Established by: The Faculty Board of Science and Technology
- Applies from: Autumn 2008
- Entry requirements: General entry requirements
- Responsible department: Department of Information Technology
To give the student:
- basic knowledge on theories of psychology and on how the human being interacts with (computer) systems.
- give insight on how knowledge of the human capabilities can influence the way in which we construct technical systems.
- methods and techniques for design and construction of user interfaces.
The course focuses on a few theoretical blocks and a few practical assignments. The course emphasises to complement knowledge on practical systems development with knowledge on how one can and should design and construct good user interfaces.
- Psychology and human computer interaction
A walkthrough of theories within cognitive and perceptual psychology, human decision making and actions in computer supported situations. Description, analysis, design and construction of interaction between humans and computerised technical systems.
- User interface design as a part of practical systems development
Analysis of different (functioning and non-functional) development processes, development in large projects, iterative systems development, user centred development. User interface design as a part of the systems development process.
- Design and construction
Methods, techniques and heuristics for design of the user interface. Standards, style guides and guidelines. Methods for evaluation of usability. Methods and techniques for user interface construction.
Assignments meaning design and construction of user interfaces.
Lectures and supervision of assignments
Applies from: Autumn 2008
Some titles may be available electronically through the University library.
Designing interactive systems : people, activities, contexts, technologies
Harlow: Addison-Wesley, 2005