Syllabus for Computer Graphics

Datorgrafik

A revised version of the syllabus is available.

Syllabus

  • 10 credits
  • Course code: 1TD388
  • Education cycle: Second cycle
  • Main field(s) of study and in-depth level: Computer Science A1N, Computational Science A1N

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2008-03-18
  • Established by: The Faculty Board of Science and Technology
  • Applies from: Autumn 2008
  • Entry requirements: 120 ECTS credits, where mathematics 30 ECTS credits and computer science 22.5 ECTS credits (Computer programming NV2 or the equivalent must be covered) is included.
  • Responsible department: Department of Information Technology

Content

The rendering pipeline. Description of geometrical objects and transformations. Visualisation, clipping and projections. Hidden surface removal. Lighting models for polygon based graphics. Texture mapping and bump mapping. Low level graphics libraries for 3D programming (OpenGL). A practical part is included in the course where the students implement some of the effects and methods introduced during the course.

Instruction

Lectures, laboratory work and compulsory assignments.

Assessment

Written examination at the end of the course and compulsory assignments.

Reading list

Reading list

Applies from: Autumn 2008

Some titles may be available electronically through the University library.

  • Angel, Edward Interactive computer graphics : a top-down approach using OpenGL®

    4. ed.: Boston: Pearson Addison-Wesley, [2005] cop. 2006

    Find in the library