Syllabus for Advanced Interaction Design

Avancerad interaktionsdesign

A revised version of the syllabus is available.

Syllabus

  • 5 credits
  • Course code: 1MD001
  • Education cycle: Second cycle
  • Main field(s) of study and in-depth level: Computer Science A1N, Technology A1N, Human-Computer Interaction A1N

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2007-03-15
  • Established by: The Faculty Board of Science and Technology
  • Revised: 2008-11-03
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Spring 2009
  • Entry requirements: 120 credits including 60 credits in IT-related fields of study, including human-computer interaction, or equivalent.
  • Responsible department: Department of Information Technology

Learning outcomes

The main goal with the course is that the student should be able to formulate and design interactive systems with a starting point in the user's needs. The course will give a deeper knowledge in interaction design and its practical application.

After a completed course, the student should have practical experiences in to:
- be able to formulate design problems and limit the scope of the design
- be able to carry out field studies and contextual analyses
- be able to lead design workshops
- be able to carry out evaluation work
- be able to understand technical limitations and produce deliverables adapted to those limitations

The student should be able to relate to overall design theory and important concepts such as user experience, creativity and reflection

Content

- Studies of users
- Requirements analysis
- Methods that support design
- Creativity
- Design in different shape and materials
- Prototyping
- Design documentation
- Evaluation

Instruction

Lectures, supervised workshops and group-based field work

Assessment

Doing design, in groups. Oral and written presentation (documentation) of project work.
Active participation in theory seminars

Reading list

Reading list

Applies from: Spring 2015

Some titles may be available electronically through the University library.

  • Hassenzahl, Marc Experience design : technology for all the right reasons

    San Rafael, CA: Morgan & Claypool, 2010

    Find in the library

Articles will be added