Syllabus for Human-Computer Interaction

Människa-datorinteraktion

A revised version of the syllabus is available.

  • 5 credits
  • Course code: 1MD016
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Computer Science G1N, Technology G1N, Sociotechnical Systems G1N

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2008-03-18
  • Established by: The Faculty Board of Science and Technology
  • Revised: 2008-11-03
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Spring 2009
  • Entry requirements: General entry requirements
  • Responsible department: Department of Information Technology

Learning outcomes

To give the student:

  • basic knowledge on theories of psychology and on how the human being interacts with (computer) systems.
  • give insight on how knowledge of the human capabilities can influence the way in which we construct technical systems.
  • methods and techniques for design and construction of user interfaces.

Content

The course focuses on a few theoretical blocks and a few practical assignments. The course emphasises to complement knowledge on practical systems development with knowledge on how one can and should design and construct good user interfaces.

  • Psychology and human computer interaction

A walkthrough of theories within cognitive and perceptual psychology, human decision making and actions in computer supported situations. Description, analysis, design and construction of interaction between humans and computerised technical systems.

- User interface design as a part of practical systems development

Analysis of different (functioning and non-functional) development processes, development in large projects, iterative systems development, user centred development. User interface design as a part of the systems development process.

  • Design and construction

Methods, techniques and heuristics for design of the user interface. Standards, style guides and guidelines. Methods for evaluation of usability. Methods and techniques for user interface construction.

  • Assignments

Assignments meaning design and construction of user interfaces.

Instruction

Lectures and supervision of assignments

Reading list

The reading list is missing. For further information, please contact the responsible department.