Syllabus for Computer Programming II

Programmeringsteknik II

A revised version of the syllabus is available.

Syllabus

  • 5 credits
  • Course code: 1TD722
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Computer Science G1F, Technology G1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2007-03-15
  • Established by: The Faculty Board of Science and Technology
  • Revised: 2009-05-12
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Autumn 2009
  • Entry requirements:

    Computer programming I or the equivalent.

  • Responsible department: Department of Information Technology

Learning outcomes

To pass, the student should be able to

  • explain the concepts inheritance and polymorphism in an object-oriented language, and use these concepts in the programming process,
  • use the programming language Java, both writing own code and explaining what task a given code performs;
  • implement recursive solutions to different problems;
  • describe the general principle for analysing the efficiency of an algorithm and perform such an analysis on simple algorithms,
  • describe, implement and use the data structures array, linked list, hash table and binary tree,
  • describe how error handling with exceptions is working and to use this in self-written programs

Content

Programming in Java: inheritance, polymorphism, exceptions. Object oriented analysis and design. Data structures: stacks, queues, lists, trees and hash tables.

Basic algorithms for storing, searching and sorting. Programming techniques, tools for software development.

Instruction

Lectures, problem classes, laboratory work and compulsory assignments.

Assessment

Written examination at the end of the course and approved assignments.

Reading list

Reading list

Applies from: Autumn 2009

Some titles may be available electronically through the University library.

  • Lewis, John; Loftus, William Java software solutions : foundations of program design

    6. ed.: Boston ;a London: Pearson/Addison-Wesley, [2008] cop. 2009

    Find in the library

  • Skansholm, Jan Java direkt med Swing

    5. uppl.: Lund: Studentlitteratur, 2005

    Find in the library