Syllabus for Global Software Product Development
Internationell mjukvaruutveckling, projekt
Syllabus
- 10 credits
- Course code: 1DT092
- Education cycle: Second cycle
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Main field(s) of study and in-depth level:
Computer Science A1N,
Technology A1N
Explanation of codes
The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:
First cycle
- G1N: has only upper-secondary level entry requirements
- G1F: has less than 60 credits in first-cycle course/s as entry requirements
- G1E: contains specially designed degree project for Higher Education Diploma
- G2F: has at least 60 credits in first-cycle course/s as entry requirements
- G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
- GXX: in-depth level of the course cannot be classified
Second cycle
- A1N: has only first-cycle course/s as entry requirements
- A1F: has second-cycle course/s as entry requirements
- A1E: contains degree project for Master of Arts/Master of Science (60 credits)
- A2E: contains degree project for Master of Arts/Master of Science (120 credits)
- AXX: in-depth level of the course cannot be classified
- Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
- Established: 2013-03-19
- Established by:
- Revised: 2018-08-30
- Revised by: The Faculty Board of Science and Technology
- Applies from: Spring 2019
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Entry requirements:
120 credits including 60 credits in computer science/technology, including a basic course in computer networks. Proficiency in English equivalent to the Swedish upper secondary course English 6.
- Responsible department: Department of Information Technology
Learning outcomes
On completion of the course, the student should be able to:
- plan and carry out a development project with participants from different cultures and with different technical competences.
- theorise about the trade-offs associated with central concepts and algorithms for distributed systems.
- take a critical approach to solving open problems and making design decisions during the development process.
- constructively deal with issues that arise in heterogeneous collaborative projects, such as personality conflicts and cultural differences.
- plan a project in such a way that it can be done within given restrictions and using relevant collaboration tools.
Content
The course is focussed on practical project work in a development project where internationally composed groups of 5 to 8 members design and implement a distributed control system. The course includes planning and carrying through a project, collaboration and group dynamic aspects of international team work. Concepts in distributed systems such as remote objects, clocks and clock synchronisation, global states, replication, atomic transactions and concurrency control, threads and methods for locking as well as accessing shared resources, network programming, programming of embedded systems (e.g. Lego NXT) are included.
Instruction
Lectures, lessons and project work.
Assessment
Oral and written exams as well as active and constructive participation in the project.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the disability coordinator of the university.
Syllabus Revisions
- Latest syllabus (applies from Spring 2019)
- Previous syllabus (applies from Spring 2016)
- Previous syllabus (applies from Autumn 2013)
Reading list
Reading list
Applies from: Spring 2019
Some titles may be available electronically through the University library.
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Coulouris, George F.;
Dollimore, Jean;
Kindberg, Tom
Distributed systems : concepts and design
4. ed.: Harlow: Addison-Wesley, 2005