Syllabus for Human-Computer Interaction

Människa-datorinteraktion

A revised version of the syllabus is available.

Syllabus

  • 5 credits
  • Course code: 1MD016
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Computer Science G1N, Technology G1N, Sociotechnical Systems G1N

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2008-03-18
  • Established by:
  • Revised: 2018-08-30
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Autumn 2019
  • Entry requirements: General entry requirements
  • Responsible department: Department of Information Technology

Learning outcomes

To give the student:

  • basic knowledge on theories of psychology and on how the human being interacts with (computer) systems.
  • give insight on how knowledge of the human capabilities can influence the way in which we construct technical systems.
  • methods and techniques for design and construction of user interfaces.

Content

The course focuses on a few theoretical blocks and a few practical assignments. The course emphasises to complement knowledge on practical systems development with knowledge on how one can and should design and construct good user interfaces.

  • Psychology and human computer interaction

A walkthrough of theories within cognitive and perceptual psychology, human decision making and actions in computer supported situations. Description, analysis, design and construction of interaction between humans and computerised technical systems.

- User interface design as a part of practical systems development

Analysis of different (functioning and non-functional) development processes, development in large projects, iterative systems development, user centred development. User interface design as a part of the systems development process.

  • Design and construction

Methods, techniques and heuristics for design of the user interface. Standards, style guides and guidelines. Methods for evaluation of usability. Methods and techniques for user interface construction.

  • Assignments

Assignments meaning design and construction of user interfaces.

Instruction

Lectures and supervision of assignments

Assessment

Lecture-based course instances are examined by projects (3 credits) and assignments (2 credits)

Web-based course instance are examined by home exams (3 credits) and assignments (2 credits)

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the disability coordinator of the university.

Reading list

Reading list

Applies from: Autumn 2019

Some titles may be available electronically through the University library.

Main course book

Choose one of the below editions

  • Benyon, David; Turner, Phil; Turner, Susan Designing interactive systems : people, activities, contexts, technologies

    Harlow: Addison-Wesley, 2005

    Find in the library

  • Benyon, David Designing interactive systems : a comprehensive guide to HCI, UX and interaction design

    3., [rev.] ed.: Harlow: Pearson Education, 2014

    Find in the library

  • Benyon, David. Designing interactive systems : a comprehensive guide to HCI and interaction design

    2nd ed.: Harlow, England ;a N.Y.: Addison Wesley, 2010

    Find in the library

Additional articles are given in Studentportalen