Syllabus for Computer Architecture I

Datorarkitektur I

A revised version of the syllabus is available.

Syllabus

  • 7.5 credits
  • Course code: 1DT016
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Computer Science G1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2007-03-19
  • Established by:
  • Revised: 2018-08-30
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Autumn 2019
  • Entry requirements:

    A second course in computer programming, e.g. Computer Programming II.

  • Responsible department: Department of Information Technology

Learning outcomes

On completion of the course, the student should be able to:

  • explain how modern computer systems are constructed, including details about memory organisation, virtual and physical memory and memory technologies.
  • explain the principles for constructing instruction sets
  • describe constraints for computer systems in terms of bandwidth, effect, and cooling
  • explain how computer systems intract with it's surroundings through input and output systems including handling of interrupts
  • write small programs in assembley language that control a computer systems and its interactions with the outside

Content

The von Neumann architecture. Machine instructions and addressing. The CPU, including pipeline techniques and the control unit Microprogramming. Memory technology and structure. I/O, interrupt systems, direct memory access. External units. Assembler programming. Orientation about alternative architectures.

Instruction

Lectures, lessons, and labs.

Assessment

The theoretical part  (4.5 credits) is examined with a written exam and assignments. The practical part (3 credits) is examined with assignments.

 

 If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the disability coordinator of the university.

Reading list

Reading list

Applies from: Autumn 2019

Some titles may be available electronically through the University library.

  • Hennessy, John L.; Pattersson David A., Computer organization and design : the hardware/software interface

    International ed.: San Mateo, Calif.: Morgan Kaufmann, cop. 1994

    Find in the library