Digital Sculpting for Games 2, 7.5 credits

Academic year 2022/2023

  • Autumn 2022, Mixed, 50%, Distance learning

    Start date: 7 November 2022

    End date: 15 January 2023

    Application deadline: 19 April 2022

    Application code: UU-54854 Application

    Language of instruction: English

    Location: Flexible

    Selection: Higher education credits (maximum 165 credits)

    Outline for distance course: The course is net-based and has no mandatory physical meetings. To follow the course, you will need a computer with internet connection.

    Number of mandatory meetings on campus: 0

    Number of voluntary meetings on campus: 0

    Registration: 29 July 2022 – 31 October 2022

  • Spring 2023, Mixed, 100%, Distance learning

    Start date: 20 February 2023

    End date: 26 March 2023

    Application deadline: 17 October 2022

    Application code: UU-04856 Application

    Language of instruction: English

    Location: Flexible

    Selection: Higher education credits (maximum 165 credits)

    Outline for distance course: The course is net-based and has no mandatory physical meetings. To follow the course, you will need a computer with internet connection.

    Number of mandatory meetings on campus: 0

    Number of voluntary meetings on campus: 0

    Registration: 13 February 2023 – 20 February 2023

Entry requirements: At least 3.5 credits from Digital Sculpting for Games 1

Fees:

If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application or tuition fees. Formal exchange students will be exempted from tuition fees, as well as the application fee. Read more about fees.

Application fee: SEK 900

Tuition fee, first semester: SEK 13,750

Tuition fee, total: SEK 13,750

About the course

Building upon Digital Sculpting 1, Digital Sculpting 2 will explore the development of 3D characters through sculpting and texture painting.

From the initial scoping, through the refinement of their concepts, to the presentations of finished creative projects, you will be involved in both the technical and artistic aspects of how to bring your digital characters to life. Throughout the course, you will work on improving form, resolution, mesh integrity and readability. Anatomy for the design of humanoid and non-humanoid characters will be covered to an extent. Mesh planning will be part of the workflow. 

Another necessary component in creating convincing characters is context. Characters require things to act upon and roles to play. The sculpting design projects undertaken during the course will include props of various sorts: such as clothing, fur and hair. In the final stages of their sculpting, you will learn to support your characters with high frequency, photo-realistic surface treatments like pores, wrinkles, scars etc. Different techniques will include how to apply texturing, light, and shadow to create atmosphere and context.

More information

Contact

Department of Game Design

Strandgatan 1b (Residenset) 621 57 VISBY

Uppsala universitet, Campus Gotland, 62167 Visby

Email: gamedesign@speldesign.uu.se

Stephanie Noroozy, Study Counsellor

Email: gamedesign@speldesign.uu.se

Study Administration: Questions about registration, cancellation, certificates etc.

Email: studentservice-cg@uu.se