Network Programming for Games 1, 7.5 credits

Academic year 2022/2023

  • Autumn 2022, 50%, Campus

    Start date: 29 August 2022

    End date: 6 November 2022

    Application deadline: 19 April 2022

    Application code: UU-54808 Application

    Language of instruction: English

    Location: Visby

    Selection: Higher education credits (maximum 165 credits)

    Registration: 29 July 2022 – 22 August 2022

Entry requirements: 22.5 credits in computer science including Programming with C/C++ 1: Introduction, 5 credits and Programming with C/C++ 2: Algorithms, Data Structures and Design Patterns, 5 credits or 10 credits from courses with corresponding content.

Fees:

If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application or tuition fees. Formal exchange students will be exempted from tuition fees, as well as the application fee. Read more about fees.

Application fee: SEK 900

Tuition fee, first semester: SEK 13,750

Tuition fee, total: SEK 13,750

About the course

The course is an introductory course to learn network programming with C/C++ with the help of low-level networks. The course also covers interprocess communication in distributed computing systems plus common network topologies.

More information

Contact

Department of Game Design

Strandgatan 1b (Residenset) 621 57 VISBY

Uppsala universitet, Campus Gotland, 62167 Visby

Email: gamedesign@speldesign.uu.se

Tommi Lipponen, kursansvarig

Email: gamedesign@speldesign.uu.se

Study Administration: Questions about registration, cancellation, certificates etc.

Email: studentservice-cg@uu.se