Artificial Intelligence for Game Programming 2, 7.5 credits

Academic year 2021/2022

  • Autumn 2021, Mixed, 50%, Distance learning

    Start date: 8 November 2021

    End date: 16 January 2022

    Application deadline: 15 April 2021

    Application code: UU-54828 Application

    Language of instruction: English

    Location: Flexible

    Selection: Higher education credits (maximum 165 credits)

    Outline for distance course: The course is net-based and has no mandatory physical meetings. To follow the course, you need access to a computer with internet connection and compiler for C ++

    Number of mandatory meetings: 0

    Number of voluntary meetings: 0

    Registration: 30 July 2021 – 31 October 2021

Entry requirements: 7.5 credits in C++ programming

Fees:

If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application or tuition fees. Formal exchange students will be exempted from tuition fees, as well as the application fee. Read more about fees.

Application fee: SEK 900

Tuition fee, first semester: SEK 13,750

Tuition fee, total: SEK 13,750

About the course

This course focuses on the development of software for Artificial Intelligence (AI) for computer games, primarily regarding strategic games. The course covers the development of AI for games with perfect information (e.g., chess, Othello, and AlphaGo), and games without perfect information (e.g. card and dice games), including simultaneous games and classical concepts within game theory, such as the Nash equilibrium.

The programming language used is C++. The course is concluded by the supervised implementation of a relatively freely selected AI project that is performed individually or within a group.

More information

Contact

Department of Game Design

Skeppsbron 24 (Björkanderska) 621 57 VISBY

Uppsala universitet, Campus Gotland, 62167 Visby

Email: gamedesign@speldesign.uu.se

Mikael Fridenfalk

Email: mikael.fridenfalk@speldesign.uu.se