Artificial Intelligence for Game Programming 2

7.5 credits

Course, Bachelor's level, 5SD810

Autumn 2023 Autumn 2023, Flexible, 50%, Distance learning, English

Autumn 2023 Autumn 2023, Flexible, 50%, Distance learning, English For exchange students

Autumn 2024 Autumn 2024, Flexible, 50%, Distance learning, English

Autumn 2024 Autumn 2024, Flexible, 50%, Distance learning, English For exchange students

About the course

This course focuses on the development of software for artificial intelligence (AI) for computer games, primarily regarding strategic games. The course covers the development of AI for games with perfect information (e.g., chess, Othello, and AlphaGo), and games without perfect information (e.g. card and dice games), including simultaneous games and classical concepts within game theory, such as the Nash equilibrium.

The programming language used is C++. The course is concluded by the supervised implementation of a relatively freely selected AI project that is performed individually or within a group.

Outline for distance course: The course is net-based and has no mandatory physical meetings. To follow the course, you need access to a computer with an internet connection and a compiler for C ++

Contact

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