Outline for distance course:
The course is net-based and has no mandatory physical meetings. To follow the course, you need access to a computer with internet connection and compiler for C ++
Number of mandatory meetings on campus:
Number of voluntary meetings on campus:
29 July 2022 – 31 October 2022
Entry requirements: 7.5 credits in C++ programming
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application or tuition fees. Formal exchange students will be exempted from tuition fees, as well as the application fee. Read more about fees.
Application fee: SEK 900
Tuition fee, first semester:
Tuition fee, total:
About the course
This course focuses on the development of software for Artificial Intelligence (AI) for computer games, primarily regarding strategic games. The course covers the development of AI for games with perfect information (e.g., chess, Othello, and AlphaGo), and games without perfect information (e.g. card and dice games), including simultaneous games and classical concepts within game theory, such as the Nash equilibrium.
The programming language used is C++. The course is concluded by the supervised implementation of a relatively freely selected AI project that is performed individually or within a group.