Syllabus for Applied Game Design Research

Tillämpad speldesignforskning

  • 15 credits
  • Course code: 5SD310
  • Education cycle: Second cycle
  • Main field(s) of study and in-depth level: Game Design A1F
  • Grading system: Fail (U), Pass (G)
  • Established: 2019-12-11
  • Established by: The Department Board
  • Applies from: week 27, 2020
  • Entry requirements: 30 credits in game design at Master's level
  • Responsible department: Department of Game Design

Decisions and guidelines

This course is part of the master's program in game design.

Learning outcomes

Learning goals are centered around the conception, implementation and assessment of a game design related project, under the guidance of a supervisor. At the end of this course, students have acquired the ability to

  • clearly articulate a problem statement in regards to a game design related topic,
  • critically engage the problem from various perspectives,
  • conceive a suitable design approach to address the stated problem,
  • apply the theoretical design approach to practice and use suitable methodology to investigate the problem in a "hands on", experiential manner, and
  • critically analyse and reflect upon the project outcome.

Content

In this course, students work under the guidance of a supervisor to identify a game design relevant, applied project. The specific content of these projects can vary, but the method of investigation always has a strong "hands on" component. The course works like a "lab" course, in which theoretical knowledge is explored in an experiential, practical manner, conceptual knowledge is investigated through "doing" and testing of outcomes.

Instruction

The course has an emphasis on applying theory to practice through experimentation, exploration, iteration and assessment of outcomes. Students are expected to conduct tangible game design related projects alone or in teams and to show and critically discuss the results in seminar-like check-ins.

Assessment

This course is graded on a Pass-Fail basis. The basis for assessment is the students' active participation in course related activities.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

NOTE: Only completed courses can count toward a degree.

Reading list

The reading list is missing. For further information, please contact the responsible department.

Last modified: 2022-04-26