The course is part of the Bachelor's Programme in Game Design and Project Management, 180 Credits.
After completing and passing this course, the student should have the knowledge and understanding to be able to:
Explain and interpret agile project management methods and tools.
Use agile project management tools such as Scrum, to initiate, plan and execute game design projects.
Relate agile project management methods such as Scrum to project implementation context/environment,
evaluate impacts of stakeholders and changes in the external environment on project planning and execution agile projects.
Display an understanding of advanced communication and conflict resolution methods as well as an understanding for all roles within a game production.
Throughout the course, students act as project managers over a group tasked with a project assignment where the group develops a small game. Students are required to apply agile methods to plan and organise the project work, which demands interaction between individuals and requires ability to communicate and use different tools for communication.
Students first receive a game design documentation which they develop into a full agile project proposal, then manage the project to its completion by implementing the agile project proposal.
The course focuses on providing the students with both comprehension and hands-on experience in using agile project management models and tools. Students will receive theoretical education on agile project management models and tools. The groups apply these models and tools by management of the project.
The agile approach needs to achieve a functioning group fast and to overcome conflicts and misunderstanding in communication. The tools taught to achieve effective communication are, actively listening, and the A-B-C-method.
Lectures, exercises, seminars and workshops.
The course is examined by active participation in seminars and discussions, a written assignment as well as presentations.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
The course overlaps the course Projects Leadership with Agile Methods (1TG502).