The rendering pipeline. Description of geometrical objects and transformations. Visualisation, clipping and projections. Hidden surface removal. Lighting models for polygon based graphics. Texture mapping and bump mapping. Low level graphics libraries for 3D programming (OpenGL). A practical part is included in the course where the students implement some of the effects and methods introduced during the course.
Lectures, laboratory work and compulsory assignments.
Written examination at the end of the course and compulsory assignments.