Syllabus for Computer Graphics


A revised version of the syllabus is available.


  • 10 credits
  • Course code: 1TD388
  • Education cycle: Second cycle
  • Main field(s) of study and in-depth level: Computer Science A1N, Computational Science A1N
  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2008-03-18
  • Established by: The Faculty Board of Science and Technology
  • Revised: 2009-05-12
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Autumn 2009
  • Entry requirements:

    120 credits, where mathematics 30 credits and computer science 22.5 credits (Computer programming NV2 or the equivalent must be covered) is included.

  • Responsible department: Department of Information Technology

Learning outcomes

To pass, the student should be able to

  • describe the data flow in a graphics rendering system;
  • use matrix algebra in computer graphics applications;
  • implement fundamental algorithms and transformations involved in viewing models, projection models, illumination models and the handling of hidden surfaces in polygon-based computer graphics;
  • describe effects such as texture mapping, bump mapping and antialiasing;
  • describe curves and surfaces that can be represented by splines;
  • use the OpenGL API with C++ in 3D graphics programming;
  • program GPU hardware, so called shader programming;


The graphics pipeline. Colour systems. Geometrical objects. Matrix algebra for transformations, projections and coordinate systems in 2D and 3D. Clipping and hidden surface removal. Lighting models for polygon based graphics. Rasterisation. Line drawing. Polygon filling. Texture mapping and bump mapping. Global rendering. Low level graphics libraries for 3D programming (OpenGL). Shader programming on GPU.


Lectures, laboratory work and compulsory assignments.


Written examination at the end of the course and approved assignments.

Reading list

Reading list

Applies from: Autumn 2009

Some titles may be available electronically through the University library.

  • Angel, Edward Interactive computer graphics : a top-down approach using OpenGL

    5th Int. ed.: Boston, Mass.: Pearson Education, 2008

    Find in the library

Last modified: 2022-04-26