Syllabus for Computer Graphics
A revised version of the syllabus is available.
- 10 credits
- Course code: 1TD388
- Education cycle: Second cycle
Main field(s) of study and in-depth level:
Computer Science A1N,
Computational Science A1N
- Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
- Established: 2008-03-18
- Established by: The Faculty Board of Science and Technology
- Revised: 2010-04-23
- Revised by: The Faculty Board of Science and Technology
- Applies from: Autumn 2010
120 credits including 30 credits in mathematics and Computer Programming II or the equivalent.
- Responsible department: Department of Information Technology
To pass, the student should be able to
- describe the data flow in a graphics rendering system;
- use matrix algebra in computer graphics applications;
- implement fundamental algorithms and transformations involved in viewing models, projection models, illumination models and the handling of hidden surfaces in polygon-based computer graphics;
- describe effects such as texture mapping, bump mapping and antialiasing;
- describe curves and surfaces that can be represented by splines;
- use the OpenGL API with C++ in 3D graphics programming;
- program GPU hardware, so called shader programming;
The graphics pipeline. Colour systems. Geometrical objects. Matrix algebra for transformations, projections and coordinate systems in 2D and 3D. Clipping and hidden surface removal. Lighting models for polygon based graphics. Rasterisation. Line drawing. Polygon filling. Texture mapping and bump mapping. Global rendering. Low level graphics libraries for 3D programming (OpenGL). Shader programming on GPU.
Lectures, laboratory work and compulsory assignments.
Written examination at the end of the course and approved assignments.
- Latest syllabus (applies from Spring 2019)
- Previous syllabus (applies from Autumn 2010)
- Previous syllabus (applies from Autumn 2009)
- Previous syllabus (applies from Autumn 2008)
Applies from: Autumn 2010
Some titles may be available electronically through the University library.
Interactive computer graphics : a top-down approach using OpenGL
5th Int. ed.: Boston, Mass.: Pearson Education, 2008