Syllabus for Game Design 2: Game Development

Speldesign 2 - spelutveckling

A revised version of the syllabus is available.


  • 7.5 credits
  • Course code: 5SD064
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Game Design G1F
  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2016-02-03
  • Established by: The Department Board
  • Revised: 2016-02-03
  • Revised by: The Department Board
  • Applies from: Autumn 2016
  • Entry requirements: Game Design 1: Introduction, 15 credits
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits

Learning outcomes

Upon completing the course, students will be able to:

  • display a basic understanding and knowledge of production procedures, i.e. the planning, implementation, documentation and evaluation of a game development project,
  • apply theoretical design tools in productions,
  • present and justify design decisions,
  • display a basic knowledge of group dynamics,
  • show a basic knowledge of Agile Scrum as a game development method.


The course includes a project where groups of students use a concept document to produce a game. The students themselves choose one of the concept documents created during the course Game Design 1 – Introduction. As their development work progresses, students provide weekly reports about the work they are doing.

The course encompasses the entire project process from concept to a usable demo: i.e. choice of concept, production of a design document based on the concept chosen, production and updating of a Scrum document, reflective weekly reports on the work being done, regular monitoring and verbal reports, implementation, presentation and evaluation of the project.


Teaching consists of lectures, seminars and supervision during the project.


The following will be assessed: Scrum-documents, weekly reports, project implementation and the project report.

Assessment is of verbal reports on the project work, a written individual project report and the project plan in the form of the Scrum and weekly reports.


The possible grades for the course are Pass with Distinction, Pass or Fail. To achieve a Pass with Distinction grade, a student must receive a Pass with Distinction grade for his/her project report.

Plagiarism and Cheating

Uppsala University has a strict attitude towards cheating and plagiarism and disciplinary measures will be taken against students who are suspected of involvement in any kind of cheating/plagiarism. The disciplinary measures take the form of a warning and suspension for a limited period.

NB: Only a completed course may be counted towards a degree.

Syllabus Revisions

Reading list

Reading list

Applies from: Autumn 2016

Some titles may be available electronically through the University library.

  • Schell, Jesse The art of game design : a book of lenses

    Amsterdam: Elsevier/Morgan Kaufmann, cop. 2008

    Find in the library

  • Keith, Clinton. Agile game development with Scrum

    Upper Saddle River, NJ: Addison-Wesley, c2010.

    Find in the library

Last modified: 2022-04-26