Syllabus for Game Design 2: Game Development

Speldesign 2 - spelutveckling


  • 7.5 credits
  • Course code: 5SD064
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Game Design G1F
  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2016-02-03
  • Established by: The Department Board
  • Revised: 2017-11-01
  • Revised by: The Department Board
  • Applies from: Spring 2018
  • Entry requirements: 7.5 credit in game design
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits

Learning outcomes

Upon completing the course, the student should:

  • be able to display fundamental understanding and knowledge of production methodology, specifically planning, execution, documentation and evaluation of a game development project,
  • apply theoretical design tools like the Mechanics, Dynamics and Aesthetics framework in production,
  • display and motivate design decisions,
  • display fundamental knowledge of the agile Scrum method of game development.


The course focus is a project group work where students produce a small game based on a design documentation.
During development, students write weekly reports about their own work.

The course includes the entire project process, from design to complete demo. This includes choice of design, updating scrum documentation and reflective weekly reports on the personal work and continuous evaluation.


Teaching consists of lectures, seminars and supervision during the project.


The course contains individual as well as group based examinatory elements.
The group based examinatory elements are: Scrum documents and the execution of the project to develop a small game.
The individual examinatory elements are an individual weekly journal where students reflect upon their personal work, their understanding of how agile methods function and how the game tests affect the development process and design decisions.

For the grade Pass, students need at least the grade Pass on all examinatory elements. For the grade Pass with Distinction, the student needs at least the grade Pass with Distinction on their individual examinatory elements.

Plagiarism and Cheating
Uppsala University has a strict attitude towards cheating and plagiarism and disciplinary measures will be taken against students who are suspected of involvement in any kind of cheating/plagiarism. The disciplinary measures take the form of a warning and suspension for a limited period.

NB: Only a completed course may be counted towards a degree.

Reading list

Reading list

A revised version of the reading list is available.

Applies from: Spring 2018

Some titles may be available electronically through the University library.

  • Schell, Jesse The art of game design : a book of lenses

    Amsterdam: Elsevier/Morgan Kaufmann, cop. 2008

    Find in the library

  • Keith, Clinton. Agile game development with Scrum

    Upper Saddle River, NJ: Addison-Wesley, c2010.

    Find in the library

Reading list revisions

Last modified: 2022-04-26