Syllabus for Degree Project in Game Design

Examensarbete i speldesign

A revised version of the syllabus is available.

Syllabus

  • 15 credits
  • Course code: 5SD034
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Game Design G2E
  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2013-09-11
  • Established by:
  • Revised: 2018-10-01
  • Revised by: The Department Board
  • Applies from: Spring 2019
  • Entry requirements: 60 credits in Game Design with progressive specialisation
  • Responsible department: Department of Game Design

Reading list

Reading list

Applies from: Spring 2019

Some titles may be available electronically through the University library.

Lankoski, P. & Holopainen, J. (2017) Game Design Research: An Introduction to Theory & Practice. (this is a free download) http://press.etc.cmu.edu/index.php/product/game-design-research/ There will be more literature assigned at a later point during the course through the course portal.

  • Bryman, Alan Quantity and quality in social research

    London: Unwin Hyman, 1988

    this is a free download

    Find in the library

    Mandatory

  • Lankoski, Petri; Björk, Staffan Game research methods : an overview

    2015

    this is a free download

    Find in the library

    Mandatory

  • Lessig, Lawrence Code : Version 2.0

    New York: Basic Books, cop. 2006

    Chapter 1 (this is a free download)

    Find in the library

    Mandatory

  • Flyvbjerg, Bent Making social science matter : why social inquiry fails and how it can succeed again

    Cambridge: Cambridge University Press, 2001.

    Find in the library

    Mandatory

  • Flanagan, Mary; Nissenbaum, Helen Fay Values at play in digital games

    Cambridge, Massachusetts: MIT Press, cop. 2014

    Find in the library

    Mandatory

Last modified: 2022-04-26