Syllabus for Degree Project in Game Design

Examensarbete i speldesign

A revised version of the syllabus is available.


  • 15 credits
  • Course code: 5SD034
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Game Design G2E
  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2013-09-11
  • Established by:
  • Revised: 2018-10-01
  • Revised by: The Department Board
  • Applies from: Spring 2019
  • Entry requirements: 60 credits in game design with progressive specialisation
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits

Learning outcomes

Upon completion of the course, the student will be able to

  • understand and formulate a research question relevant to the field of game design,
  • apply the relevant fundamental academic theories and methods to the degree project.
  • justify and argue for the choice of these theories and methods,
  • independently follow and implement the plan and synopsis created during the theory and methodology course and
  • present and discuss their project and its technical, historical and theoretical backgrounds in various contexts.


The course comprises a degree project completed under supervision. The degree project is foremost an academic, written project drawing on the relevant theories and methods of game research, which answers or argues for a specific research question. The degree project may also include the creation of artefacts, design, games, game components, which are analysed, evaluated or compared based on academic methods and theories linked to the field of game research.


The degree project course includes either individual or group supervision and a seminar series held on the students' projects. The degree project is defended in a public discussion and examination at the end of the course.


The following grades are used for the examination: Fail (U), Pass (G), Pass with distinction (VG). The assessment is based on the student's performance during the seminar series and the quality of the individual project, i.e., the final degree project and public discussion and examination of the student projects. The students present their degree project as a seminar. Another student will be appointed to serve as a student reviewer of the project.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

NOTE: Only completed courses can count toward a degree.

Other directives

The course substitutes/overlaps the course Examensarbete i speldesign (TSD713) vid Högskolan på Gotland

Reading list

Reading list

Applies from: Spring 2019

Some titles may be available electronically through the University library.

Lankoski, P. & Holopainen, J. (2017) Game Design Research: An Introduction to Theory & Practice. (this is a free download) There will be more literature assigned at a later point during the course through the course portal.

  • Bryman, Alan Quantity and quality in social research

    London: Unwin Hyman, 1988

    this is a free download

    Find in the library


  • Lankoski, Petri; Björk, Staffan Game research methods : an overview


    this is a free download

    Find in the library


  • Lessig, Lawrence Code : Version 2.0

    New York: Basic Books, cop. 2006

    Chapter 1 (this is a free download)

    Find in the library


  • Flyvbjerg, Bent Making social science matter : why social inquiry fails and how it can succeed again

    Cambridge: Cambridge University Press, 2001.

    Find in the library


  • Flanagan, Mary; Nissenbaum, Helen Fay Values at play in digital games

    Cambridge, Massachusetts: MIT Press, cop. 2014

    Find in the library


Last modified: 2022-04-26