Outline for Bachelor's Programme in Game Design and Programming
Kandidatprogram i speldesign och programmering
- 180 credits
- Programme code: HSP1K
- Established: 2018-09-05
- Revised: 2021-10-19
- Revised by: The Faculty Board of Arts
- Reg. no: HISTFILFAK 2021/28
- Outline applies from: Autumn 2022
- Responsible faculty: Faculty of Arts
- Responsible department: Department of Game Design
Semester 1
Period 1
-
Game Design 1: Introduction,
15 (out of 15)
credits
(5SD065) *
Main field(s) of study and in-depth level: Game Design G1N
-
Programming with C/C++ 1: Introduction,
5 (out of 5)
credits
(5SD802) *
Main field(s) of study and in-depth level: Computer Science G1N
Period 2
-
Programming with C/C++ 2: Algorithms, Data Structures and Design Patterns,
5 (out of 5)
credits
(5SD803) *
Main field(s) of study and in-depth level: Computer Science G1N
Period 3
-
Programming with C/C++ 3: Computer Games in 2D,
5 (out of 5)
credits
(5SD813) *
Main field(s) of study and in-depth level: Computer Science G1F
Semester 2
Period 1
-
Game Design 2: Game Development,
7.5 (out of 7.5)
credits
(5SD064) *
Main field(s) of study and in-depth level: Game Design G1F
-
Linear Algebra, Trigonometry and Geometry,
7.5 (out of 7.5)
credits
(5SD901) *
Main field(s) of study and in-depth level: Mathematics G1F
Period 3
-
Game Production 1: Arcade Games,
15 (out of 15)
credits
(5SD071) *
Main field(s) of study and in-depth level: Game Design G1F
Semester 3
Period 1
-
Game Design 3: System Design,
15 (out of 15)
credits
(5SD066) *
Main field(s) of study and in-depth level: Game Design G1F
-
Programming with C/C++ 4: Computer Games in 2D,
7.5 (out of 7.5)
credits
(5SD814) *
Main field(s) of study and in-depth level: Computer Science G1F
Period 3
-
Real-Time Graphics Programming for Games 1,
7.5 (out of 7.5)
credits
(5SD805) *
Main field(s) of study and in-depth level: Computer Science G1F
Semester 4
Period 1
-
Game Design 4: Level Design,
7.5 (out of 7.5)
credits
(5SD055) *
Main field(s) of study and in-depth level: Game Design G1F
-
AI Programming 1,
7.5 (out of 7.5)
credits
(5SD806) *
Main field(s) of study and in-depth level: Computer Science G1F
Period 3
-
Game Production 2: Vertical Slice,
15 (out of 15)
credits
(5SD075) *
Main field(s) of study and in-depth level: Game Design G2F
Semester 5
30 credits of elective courses or study abroad
Semester 6
Period 1
-
Game Design 5: Theory and Method,
7.5 (out of 7.5)
credits
(5SD069) *
Main field(s) of study and in-depth level: Game Design G2F
-
Game Design 6: Experimental Game Design,
7.5 (out of 7.5)
credits
(5SD070) *
Main field(s) of study and in-depth level: Game Design G2F
Period 3
-
Degree Project in Game Design,
15 (out of 15)
credits
(5SD034) *
Main field(s) of study and in-depth level: Game Design G2E
* Mandatory
Outline revisions
Outline(s) part of syllabus from Autumn 2022:
- Latest outline (applies from Autumn 2022)
Last modified: 2022-04-26