Digital Sculpting for Games 2
Course, Bachelor's level, 5SD528
Autumn 2024 Autumn 2024, Flexible, 50%, Distance learning, English
- Location
- Flexible
- Pace of study
- 50%
- Teaching form
- Distance learning
- Number of mandatory on-campus meetings
- 0
- Number of optional on-campus meetings
- 0
- Instructional time
- Mixed
- Study period
- 11 November 2024–19 January 2025
- Language of instruction
- English
- Entry requirements
-
At least 3.5 credits from Digital Sculpting for Games 1
- Selection
-
Higher education credits (maximum 165 credits)
- Fees
-
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.
- First tuition fee instalment: SEK 13,750
- Total tuition fee: SEK 13,750
- Application deadline
- 15 April 2024
- Application code
- UU-54854
Admitted or on the waiting list?
- Registration period
- 14 October 2024–3 November 2024
- Information on registration from the department
Autumn 2024 Autumn 2024, Flexible, 50%, Distance learning, English For exchange students
- Location
- Flexible
- Pace of study
- 50%
- Teaching form
- Distance learning
- Number of mandatory on-campus meetings
- 0
- Number of optional on-campus meetings
- 0
- Instructional time
- Mixed
- Study period
- 11 November 2024–19 January 2025
- Language of instruction
- English
- Entry requirements
-
At least 3.5 credits from Digital Sculpting for Games 1
Admitted or on the waiting list?
- Registration period
- 14 October 2024–3 November 2024
- Information on registration from the department
Spring 2025 Spring 2025, Flexible, 50%, Distance learning, English
- Location
- Flexible
- Pace of study
- 50%
- Teaching form
- Distance learning
- Number of mandatory on-campus meetings
- 0
- Number of optional on-campus meetings
- 0
- Instructional time
- Mixed
- Study period
- 31 March 2025–8 June 2025
- Language of instruction
- English
- Entry requirements
-
At least 3.5 credits from Digital Sculpting for Games 1
- Selection
-
Higher education credits (maximum 165 credits)
- Fees
-
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.
- First tuition fee instalment: SEK 13,750
- Total tuition fee: SEK 13,750
- Application deadline
- 15 October 2024
- Application code
- UU-04854
Admitted or on the waiting list?
- Registration period
- 10 March 2025–23 March 2025
- Information on registration from the department
Spring 2025 Spring 2025, Flexible, 50%, Distance learning, English For exchange students
- Location
- Flexible
- Pace of study
- 50%
- Teaching form
- Distance learning
- Number of mandatory on-campus meetings
- 0
- Number of optional on-campus meetings
- 0
- Instructional time
- Mixed
- Study period
- 31 March 2025–8 June 2025
- Language of instruction
- English
- Entry requirements
-
At least 3.5 credits from Digital Sculpting for Games 1
Admitted or on the waiting list?
- Registration period
- 10 March 2025–23 March 2025
- Information on registration from the department
About the course
Building upon Digital Sculpting 1, Digital Sculpting 2 will explore the development of 3D characters through sculpting and texture painting.
From the initial scoping, through the refinement of their concepts, to the presentations of finished creative projects, you will be involved in both the technical and artistic aspects of bringing your digital characters to life. Throughout the course, you will work on improving form, resolution, mesh integrity and readability. Anatomy for the design of humanoid and non-humanoid characters will be covered to an extent. Mesh planning will be part of the workflow.
Another necessary component in creating convincing characters is context. Characters require things to act upon and roles to play. The sculpting design projects undertaken during the course will include props of various sorts, such as clothing, fur and hair. In the final stages of sculpting, you will learn to support your characters with high-frequency, photo-realistic surface treatments like pores, wrinkles, scars etc. Different techniques will include applying texturing, light, and shadow to create atmosphere and context.
Outline for distance course: The course is net-based and has no mandatory physical meetings. You will need a computer with an internet connection to follow the course.
Reading list
No reading list found.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se