Bachelor's Programme in Game Design and Programming

180 credits

Programme syllabus, HSP1K

A revised version of the programme syllabus is available.
Code
HSP1K
Finalised by
The Faculty Board of Arts, 25 August 2015
Registration number
hISTFILFAK 2015/39
Responsible faculty
Faculty of Arts
Responsible department
Department of Game Design

Entry requirements

General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is advanced+ level mathematics (equivalent of Swedish course Mathematics 3c).

All applicants need to verify English language proficiency that corresponds to English studies at upper secondary (high school) level in Sweden ("English 6"). This can be done in a number of ways, including through an internationally recognised test such as TOEFL or IELTS, or through previous upper secondary (high school) or university studies.

The minimum test scores are:

  • IELTS: an overall mark of 6.5 and no section below 5.5
  • TOEFL: Paper-based: Score of 4.5 (scale 1–6) in written test and a total score of 575. Internet-based: Score of 20 (scale 0–30) in written test and a total score of 90
  • Cambridge: CAE, CPE

Aims

The programme aims at offering the students an education which prepares them for professional work in companies, organisations, authorities or as a private entrepreneur as well as continued academic work.

Instruction

The teaching methods applied in courses within the programme are lectures, seminars, workshops and project work. Tutoring in groups takes place to a large extent within the production-oriented courses. As to the degree project work tutoring takes place both individually and in small groups. An essential component in the programme is the individual work by students, primarily in groups and, especially during the production courses, where students adopt different roles – producer/production leader, graphic artist, programmer, etc. – in order to get as close to a sharp milieu in a game company as possible.

Examination

The examination forms are dependent on the character of the course. The examination forms that take place are participation in compulsory examining seminars, writing and defence of reports, memoranda and design documents as well as accounting for productions. The degree project is examined by group inquiry and an oral opposition procedure according to the traditional arts and social sciences model.

Degree

Bachelor of Arts with Game Design as main field of study.

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