Serious Games
7.5 credits
Reading list, Bachelor's level, 5SD002
Main group 1
- Fullerton, Tracy; Swain, Christopher; Hoffman, Steven, Game design workshop: a playcentric approach to creating innovative games, 2. ed., Amsterdam, Elsevier Morgan Kaufmann, c2008Compulsory
- Fields, Tim.; Cotton, Brandon, Social game design: monetization methods and mechanics, Waltham, MA, Morgan Kaufmann, c2012Compulsory
- Lidwell, William.; Holden, Kritina.; Butler, Jill, Universal principles of design: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design, Rev. and updated ed., Gloucester, Mass., Rockport, 2010Compulsory
- Hunicke, Robin; LeBlanc, Marc; Zubek, Robert, MDA: A Formal Approach to Game Design and Game Research, Part of: Proceedings, Menlo Park, Calif., AAAI Press, 2004Compulsory
- Zichermann, Gabe; Cunningham, Christopher., Gamification by design: implementing game mechanics in web and mobile apps., Sebastopol, O'Reilly Media, Inc., 2011Compulsory
* Compulsory