Advanced Game Design
7.5 credits
Reading list, Bachelor's level, 5SD046
Main group 1
- Koster, Raph, A theory of fun for game design, Scottsdale, AZ, Paraglyph Press, 2005Compulsory
- 100 Things: Every Designer Needs to Know About People, New Riders, 2011Compulsory
- Gee, James Paul, What video games have to teach us about learning and literacy, Rev. and updated ed., New York, Palgrave Macmillan, 2007Compulsory
- Fullerton, Tracy; Swain, Christopher; Hoffman, Steven, Game design workshop: a playcentric approach to creating innovative games, 2. ed., Amsterdam, Elsevier Morgan Kaufmann, c2008Compulsory
* Compulsory