Mikael Fridenfalk
Universitetslektor vid Institutionen för speldesign
- Telefon:
- 072-999 97 04, 018-471 84 34
- Mobiltelefon:
- 0498-10 84 34, 018-471 84 34, 072-999 97 04
- E-post:
- mikael.fridenfalk@speldesign.uu.se
- Besöksadress:
- Strandgatan 1b (Residenset)
621 57 VISBY - Postadress:
- Uppsala universitet, Campus Gotland
62167 Visby
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Biografi
Mikael Fridenfalk received his PhD in robotics in 2003 from Lund University, worked as a postdoctoral research associate at MIT, US, from 2003-2004, and has since then worked at Uppsala University Campus Gotland (former Gotland University), as a lecturer, and from 2005, as an associate professor and researcher within the field of computer engineering and AI.
He has the equivalence of over 40 years of experience in computer programming, primarily in C++ for development of applications within AI and computer graphics.
Publikationer
Senaste publikationer
- Digital twins for building industrial metaverse (2024)
- Digital Twins in the Marine Industry (2023)
- Game environment art with modular architecture (2022)
- Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets (2021)
- Photogrammetry for Game Environments 2014-2019 (2020)
Alla publikationer
Artiklar
- Digital twins for building industrial metaverse (2024)
- Digital Twins in the Marine Industry (2023)
- Game environment art with modular architecture (2022)
- Analytic Method for Evaluation of the Weights of a Robust Large-Scale Multilayer Neural Network (2015)
Böcker
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2016)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
- Cellular Automata in Modular Space (2015)
Konferenser
- Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets (2021)
- Photogrammetry for Game Environments 2014-2019 (2020)
- A Generic Method for Distribution of Examination Problems in e-Learning (2018)
- Application for Real-Time Generation of Mathematically Defined 3D Worlds (2016)
- Application for Real-Time Generation of Virtual 3D Worlds Based on L-System (2015)
- Algorithmic Music Composition for Computer Games Based on L-system (2015)
- The Introduction of a Quantum Mirror in the Game of Life Cellular Automaton (2015)
- The Development of an Application for Art Gallery Planning (2015)
- N-Person Minimax and Alpha-Beta Pruning (2014)
- The Development and Analysis of Analytic Method as Alternative for Backpropagation in Large-Scale Multilayer Neural Networks (2014)
- A Simplified Representation of Finite State Machines by Generic States (2014)
- A Solution to Inverse Interpolation in Computer Graphics (2014)
- Equalization and Variation Enhancement in Strategic Multiplayer Games (2014)
- The Design and Implementation of a Generic A* Algorithm for Search in Multidimensional Space (2014)
- Quantum States in Bivalent Logic (2014)
- Method for Analytic Evaluation of the Weights of a Robust Large-Scale Multilayer Neural Network with Many Hidden Nodes (2014)
- The Significance of Imaginary Points in Linear Least Square Approximation (2014)
- The Zero-Sum Tensor (2014)
- System for automatic generation of examination papers in discrete mathematics (2013)
- Application of cellular automata for generation of chess variants (2013)
- Camera trajectory evaluation in computer graphics based on logarithmic interpolation (2013)