Magnus Johansson
Universitetslektor vid Institutionen för speldesign
- Telefon:
- 018-471 84 26, 0498-10 84 26
- Mobiltelefon:
- 070-167 99 45
- E-post:
- magnus.johansson@speldesign.uu.se
- Besöksadress:
- Strandgatan 1b (Residenset)
621 57 VISBY - Postadress:
- Uppsala universitet, Campus Gotland
62167 Visby
Ladda ned kontaktuppgifter för Magnus Johansson vid Institutionen för speldesign

Publikationer
Urval av publikationer
Understanding the user experience of AI through the lens of game studies
Ingår i Eludamos, s. 183-195, 2019
- Ladda ner fulltext (pdf) av Understanding the user experience of AI through the lens of game studies
Prosocial Behavior in an Online Game Community: An Ethnographic Study
Ingår i PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017
I am being watched by the Tribunal: trust and control in Multiplayer Online Battle Arena games
Ingår i Foundations of Digital Games, 2015
Analyzing AI in NPCs: An analysis of twelve games
Ingår i Multiplayer, Routledge, 2014
Analyzing the social dynamics of non-player characters
Ingår i Frontiers in Gaming Simulation, s. 173-187, 2014
Design for meaningful learning: balancing learning- and game components
Ingår i DSV writers hut 2014, 2014
Social believability in games — the early years
Ingår i FDG 2014 Workshop Proceedings, 2014
How to Design for Meaningful Learning - Finding the Balance Between Learning and Game Components
Ingår i Proceedings of the 8th European Conference on Games Based Learning (ECGLB 2014), s. 216-222, 2014
Played and Designed Sociality in a Massive Multiplayer Online Game
Ingår i Eludamos, s. 35-54, 2013
Evaluating Game Heuristics for Measuring Player Experience
Ingår i GAME-ON'13 - The 14th International Conference on Intelligent Games and Simulations 2013, s. 15-19, 2013
Analyzing the believability of game character behavior using the Game Agent Matrix
Ingår i DiGRA 2013 - DeFragging Game Studies, 2013
‘If you obey all the rules, you miss all the fun’: A study on guilds and clans in online games
Ingår i Journal of Gaming & Virtual Worlds, s. 77-95, 2013
The Need for Socially Believable NPCs: Game Designers' View
Ingår i ECREA’s Pre-Conference, 2012
Complexity at the cost of control in game design?
2012
“Where Is My Mind”: The Evolution Of NPCs In Online Worlds
2011
Social play?: a study of social interaction in temporary group formation (PUG) in World of Warcraft
Ingår i Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (2010), 2010
And Justice for All- the 10 commandments of Online Games- and the some…
2010
Modelling the social fabric for normative NPCs in MMOGs
Ingår i Social Network Analysis and Norms for MAS, s. 79-84, 2010
Demystifying guilds: MMORPG-playing and norms
Ingår i Breaking New Ground, 2009
Massively multiple online role playing games as normative multiagent systems
Ingår i Normative Multi-Agent Systems, 2009
Senaste publikationer
A deconstruction of expertise and performance through arcade games
Ingår i IEEE Transactions on Games, 2024
Ingår i Mindtrek '24, s. 1-11, 2024
- DOI för Just because you're paranoid, doesn't mean they aren't after you: Meaningful distrust and game design patterns - a study of 4 games
- Ladda ner fulltext (pdf) av Just because you're paranoid, doesn't mean they aren't after you: Meaningful distrust and game design patterns - a study of 4 games
Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
Ingår i Sociological Research Online, s. 486-503, 2022
- DOI för Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
- Ladda ner fulltext (pdf) av Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
Game or watch: The effect of interactivity on arousal and engagement in video game media
Ingår i IEEE Transactions on Games, s. 308-317, 2022
Understanding the user experience of AI through the lens of game studies
Ingår i Eludamos, s. 183-195, 2019
- Ladda ner fulltext (pdf) av Understanding the user experience of AI through the lens of game studies
Alla publikationer
Artiklar i tidskrift
A deconstruction of expertise and performance through arcade games
Ingår i IEEE Transactions on Games, 2024
Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
Ingår i Sociological Research Online, s. 486-503, 2022
- DOI för Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
- Ladda ner fulltext (pdf) av Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
Game or watch: The effect of interactivity on arousal and engagement in video game media
Ingår i IEEE Transactions on Games, s. 308-317, 2022
Understanding the user experience of AI through the lens of game studies
Ingår i Eludamos, s. 183-195, 2019
- Ladda ner fulltext (pdf) av Understanding the user experience of AI through the lens of game studies
The AIIDE 2015 Workshop Program
Ingår i The AI Magazine, s. 91-94, 2016
Played and Designed Sociality in a Massive Multiplayer Online Game
Ingår i Eludamos, s. 35-54, 2013
‘If you obey all the rules, you miss all the fun’: A study on guilds and clans in online games
Ingår i Journal of Gaming & Virtual Worlds, s. 77-95, 2013
Doktorsavhandlingar, sammanläggning
Kapitel i böcker, delar av antologi
Analyzing AI in NPCs: An analysis of twelve games
Ingår i Multiplayer, Routledge, 2014
Konferensbidrag
Ingår i Mindtrek '24, s. 1-11, 2024
- DOI för Just because you're paranoid, doesn't mean they aren't after you: Meaningful distrust and game design patterns - a study of 4 games
- Ladda ner fulltext (pdf) av Just because you're paranoid, doesn't mean they aren't after you: Meaningful distrust and game design patterns - a study of 4 games
Prosocial Behavior in an Online Game Community: An Ethnographic Study
Ingår i PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017
I am being watched by the Tribunal: trust and control in Multiplayer Online Battle Arena games
Ingår i Foundations of Digital Games, 2015
Analyzing the social dynamics of non-player characters
Ingår i Frontiers in Gaming Simulation, s. 173-187, 2014
Design for meaningful learning: balancing learning- and game components
Ingår i DSV writers hut 2014, 2014
Social believability in games — the early years
Ingår i FDG 2014 Workshop Proceedings, 2014
How to Design for Meaningful Learning - Finding the Balance Between Learning and Game Components
Ingår i Proceedings of the 8th European Conference on Games Based Learning (ECGLB 2014), s. 216-222, 2014
Evaluating Game Heuristics for Measuring Player Experience
Ingår i GAME-ON'13 - The 14th International Conference on Intelligent Games and Simulations 2013, s. 15-19, 2013
Analyzing the believability of game character behavior using the Game Agent Matrix
Ingår i DiGRA 2013 - DeFragging Game Studies, 2013
The Need for Socially Believable NPCs: Game Designers' View
Ingår i ECREA’s Pre-Conference, 2012
Complexity at the cost of control in game design?
2012
“Where Is My Mind”: The Evolution Of NPCs In Online Worlds
2011
Social play?: a study of social interaction in temporary group formation (PUG) in World of Warcraft
Ingår i Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (2010), 2010
And Justice for All- the 10 commandments of Online Games- and the some…
2010
Modelling the social fabric for normative NPCs in MMOGs
Ingår i Social Network Analysis and Norms for MAS, s. 79-84, 2010
Demystifying guilds: MMORPG-playing and norms
Ingår i Breaking New Ground, 2009
Massively multiple online role playing games as normative multiagent systems
Ingår i Normative Multi-Agent Systems, 2009