Product Development for Games
Syllabus, Bachelor's level, 5SD952
- Code
- 5SD952
- Education cycle
- First cycle
- Main field(s) of study and in-depth level
- Industrial Engineering and Management G1F
- Grading system
- Fail (U), Pass (G), Pass with distinction (VG)
- Finalised by
- The Department Board, 3 November 2021
- Responsible department
- Department of Game Design
General provisions
The course is part of Bachelor´s Programme in Game Design and Project Management, 180 credits.
Entry requirements
Project Management with Agile Methods, 7.5 credits
Learning outcomes
After completing the course, students will be able to:
- Describe and apply common tools in the innovation process, from the perspective of game related products.
- Suggest, motivate and apply methods for gathering product related customer demands and customer desires.
- Describe the relevance of services in relation to product development.
- Describe different methods for gathering resources or funding to execute a project idea or start-up.
- Perform fundamental economic calculations with the purpose of optimizing production.
Content
- The Product development process, product planning, customer demands, product specifications, concept development, choice of concept, innovation processes and innovation development with a focus on development of games and gamified services as well as products.
- Tools in the product- and innovation process such as customer focused product development and the difference between engineering solutions and psychological solutions.
- Gathering of customer demands through for example surveys and interviews.
- Product calculations and production economy as well as introduction to production methodology.
- A feasibility study for assessing a product or service idea.
- Differences and similarities in the product- and innovation development work in small and large game development organisations.
Instruction
Teaching is in seminars, workshops, lectures and tutored, individual as well as group-, project work.
Assessment
Examination is done through participation in seminars, workshops and through written reports and written tests.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
Uppsala University takes cheating and plagiarism seriously, and disciplinary action will be taken against any student suspected of being involved in any sort of cheating and/or plagiarism. The disciplinary action takes the form of warnings and limited suspensions.