Game Production 2: Vertical Slice

15 credits

Syllabus, Bachelor's level, 5SD075

Code
5SD075
Education cycle
First cycle
Main field(s) of study and in-depth level
Game Design G2F
Grading system
Fail (U), Pass (G)
Finalised by
The Department Board, 26 May 2021
Responsible department
Department of Game Design

General provisions

The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Leadership, 180 Credits and Game Design, 180 Credits

Entry requirements

60 credits, including 45 credits in game design and 15 credits in either game design, computer science, expression in convergent media or industrial engineering and management.

Learning outcomes

Upon completing the course, students will be able to:

  • describe how the conditions of game development processes influence the design of a game,
  • evaluate game design documentation by applying both risk assessment relevant for game production and game design theory,
  • apply agile methods in game production to create weekly plans,
  • communicate a game idea in development, and
  • apply their skillset to the production of a short game based on a game design document, as part of a group.

Content

Students form groups in which they, under supervision, design, plan and develop a small game. Every project requires an approved game design project plan and a clear technical risk analysis indicating that the game production is possible to complete within the scope of the course. To get the approval, the student groups present their game design draft in the first week of the course.

Agile methods are used to plan the game production, and the groups report to instructors in weekly meetings focusing on the progression of the project.

Students contribute to the production through the application of their individual expertise as specified by the group's weekly planning. The completed project is presented by the group of students during an oral presentation highlighting the game's unique aspects as well as intended qualities. Additionally, students are given the opportunity to show the resulting game at a games exhibition.

Instruction

The game production is run by the student groups, according to plans developed by the students and approved by the instructors. Students meet tutors and instructors weekly, in mandatory meetings.

Assessment

Assessment is continuous throughout the course. To achieve the grade Pass, the student's ability to apply agile methods to create plans, evaluate game design, assess risks and describe how development affects game design is assessed in weekly meetings with supervisors. The students' application of skills in the game development is assessed in the weekly meetings.

Through an oral presentation, students display their ability to communicate their game as a group assignment.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

Other directives

The Course replace/overlap Big Game Project (5SD037) Big Game Project (TSD712 vid Högskolan på Gotland) and 5SD068.

No reading list found.

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