Annika Waern
Professor at Department of Informatics and Media
- Telephone:
- +46 18 471 51 45
- E-mail:
- annika.waern@im.uu.se
- Visiting address:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postal address:
- Box 513
751 20 UPPSALA
Download contact information for Annika Waern at Department of Informatics and Media
Short presentation
Dean, Faculty of Social Sciences.
Annika Waern, professor in HCI at the Dept. of Informatics and Media. Annika has done research in the design and use of mobile technology with a strong focus on physical and pervasive games.
Annika is a ‘research through design’ academic with a background in computer science and Human-Computer Interaction, who has been researching play and games for about fifteen years. Recently, Annika has been involved with studying technology-supported physical training and h
Keywords
- sustainable development
- game design
- embodied interaction
- play design
Biography
I have been employed at Uppsala University since April 2013. For more information about my research and my previous publications, please visit my blog.

Publications
Recent publications
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Moving with method: Using cards in movement-based design
Part of Interacting with computers, p. 214-234, 2025
- DOI for Moving with method: Using cards in movement-based design
- Download full text (pdf) of Moving with method: Using cards in movement-based design
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Part of Education and Analog Role-Playing Games, p. 232-279, CRC Press, 2025
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Part of PROCEEDINGS OF THE 2025 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2025, 2025
- DOI for Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
- Download full text (pdf) of Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
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Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Part of CHI '25, p. 1-19, 2025
- DOI for Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
- Download full text (pdf) of Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
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Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Part of ACM Transactions on Computer-Human Interaction, 2024
- DOI for Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Download full text (pdf) of Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
All publications
Articles in journal
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Moving with method: Using cards in movement-based design
Part of Interacting with computers, p. 214-234, 2025
- DOI for Moving with method: Using cards in movement-based design
- Download full text (pdf) of Moving with method: Using cards in movement-based design
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Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Part of ACM Transactions on Computer-Human Interaction, 2024
- DOI for Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Download full text (pdf) of Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
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Nature and digitalization challenging the traditional playground
Part of Urban Forestry & Urban Greening, 2024
- DOI for Nature and digitalization challenging the traditional playground
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Intercorporeal Biofeedback for Movement Learning
Part of ACM Transactions on Computer-Human Interaction, p. 1-40, 2023
- DOI for Intercorporeal Biofeedback for Movement Learning
- Download full text (pdf) of Intercorporeal Biofeedback for Movement Learning
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Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
Part of ACM Journal on Computing and Cultural Heritage, 2021
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Part of American Journal of Play, p. 259-269, 2020
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Designing for Transformative Play
Part of ACM Transactions on Computer-Human Interaction, 2017
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Part of ACM Interactions, 2015
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Ubiquitous Service Access through Adapted User Interfaces on Multiple Devices
Part of Journal of Personal and Ubiquitous Computing, p. 123-133, 2005
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The Ubiquitous Interactor - Device Independent Access to Mobile Services
Part of Proceedings of Computer-Aided Design of User Interfaces, p. 271-282, 2004
Chapters in book
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Part of Education and Analog Role-Playing Games, p. 232-279, CRC Press, 2025
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Part of Hybrid Museum Experiences, p. 31-56, Amsterdam University Press, 2022
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Part of Hybrid Museum Experiences, p. 17-29, Amsterdam University Press, 2022
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Part of De Lege 2021, p. 37-50, Iustus förlag, 2022
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Remediating, Reframing and Restaging the Museum
Part of Hybrid Museum Experiences, Amsterdam University Press, 2022
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Sensitizing Design Teams to Theory
Part of Hybrid Museum Experiences, Amsterdam University Press, 2022
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Designing for Interpersonal Museum Experiences
Part of Museums and the Challenge of Change, Routledge, 2020
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Part of Making Smart Cities More Playable, p. 207-234, Springer, 2020
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Part of Game design research, p. 157-170, ETC Press, 2017
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Part of Game Research Methods: An Overview, ETC press, 2015
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I’m in love with someone who doesn’t exist!: Bleed in the context of a computer game.
Part of Game Love, p. 25-45, McFarland, 2015
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Part of Cases on the societal effects of persuasive games, p. 193-215, IGI Global, 2014
Collections (editor)
Conference papers
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Part of PROCEEDINGS OF THE 2025 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2025, 2025
- DOI for Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
- Download full text (pdf) of Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
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Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Part of CHI '25, p. 1-19, 2025
- DOI for Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
- Download full text (pdf) of Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
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Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Part of CHI PLAY Companion '23, p. 231-234, 2023
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Part of The 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
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Design Resources in Movement-based Design Methods: A Practice-based Characterization
Part of Proceedings of the 2023 ACM Designing Interactive Systems Conference, p. 871-888, 2023
- DOI for Design Resources in Movement-based Design Methods: A Practice-based Characterization
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Part of Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
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Part of Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21), 2021
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Physical Warm-up Games: Exploring the Potential of Play and Technology Design
Part of CHI '21, 2021
- DOI for Physical Warm-up Games: Exploring the Potential of Play and Technology Design
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The Design Space of Wearables for Sports and Fitness Practices
Part of CHI '21, p. 1-14, 2021
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Part of TEI'20, p. 823-835, 2020
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Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
Part of CHI EA '20, 2020
- DOI for Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
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Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Part of Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-13, 2020
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Super Trouper: The Playful Potential of Interactive Circus Training
Part of CHI PLAY '19 Extended Abstracts, p. 511-518, 2019
- DOI for Super Trouper: The Playful Potential of Interactive Circus Training
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Circus, Play and Technology Probes: Training Body Awareness and Control with Children
Part of Proceedings of the 2019 on Designing Interactive Systems Conference, p. 1223-1236, 2019
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Using Training Technology Probes in Bodystorming for Physical Training
Part of MOCO '19, p. 1-8, 2019
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Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction
Part of DIS '19, 2019
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Larping (Live Action Role Playing) as an Embodied Design Research Method
Part of DIS’19 Companion, 2019
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BalBoa: A Balancing Board for Handstand Training
Part of CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
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Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks
Part of CHI EA '19 EXTENDED ABSTRACTS, 2019
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Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations
2018
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Exteriorizing Body Alignment in Collocated Physical Training
Part of Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
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Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities
p. 1041-1054, 2018
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Towards Algorithmic Experience: Initial Efforts for Social Media Contexts
Part of Proceedings of the 2018 chi conference on human factors in computing systems (CHI 2018), 2018
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Frictional Realities: Enabling Immersion in Mixed-Reality Performances
Part of TVX 2018, p. 15-27, 2018
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Sensory bodystorming for collocated physical training desig
Part of NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction, p. 247-259, 2018
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GIFT: Hybrid Museum Experiences through Gifting and Play
Part of Proceedings of the Workshop on Cultural Informatics, p. 31-40, 2018
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Activity as the Ultimate Particular of Interaction Design
Part of Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, p. 3390-3402, 2017
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Design, Appropriation, and Use of Technology in Larps
Part of Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017
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Playification: The PhyseEar case
Part of Chi Play 2016, p. 376-388, 2016
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The Ethics of Unaware Participation in Public Interventions
Part of CHI4good, 2016
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Part of 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016, p. 6014-6027, 2016
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Designing for Children's Outdoor Play
Part of Proceedings Of The 2016 ACM Conference On Designing Interactive Systems, p. 28-38, 2016
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Play, Participation and Empowerment: Design strategies and dilemmas
Part of CHI PLAY 2016, p. 3-3, 2016
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Designing Children’s Digital-Physical Play in Natural Outdoors Settings
Part of CHI Extended Abstracts, 2016
- DOI for Designing Children’s Digital-Physical Play in Natural Outdoors Settings
- Download full text (pdf) of Designing Children’s Digital-Physical Play in Natural Outdoors Settings
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Part of CHI extended abstracts, p. 2365-2368, 2015
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Affective and bodily involvement in children’s tablet play
Part of Diversity of play: DiGRA 2015, 2015
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DigiFys: The interactive play landscape
2015
- DOI for DigiFys: The interactive play landscape
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Trust and Intimate Interaction in Nordic Larp
Part of CHI workshop on embarrassing interactions, 2015
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Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game
Part of Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
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Gaming in the crucible of science: Gamifying the Science Center Visit
Part of Proceedings of the 11th Advances in Computer Entertainment Technology Conference, 2014
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"We are two strong women": Designing Empowerment in a Pervasive Game
Part of Defragging game studies, 2013
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Game Analysis as a Signature Pedagogy of Game Studies
Part of Foundations of Digital Games, 2013
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The Design Space of Body Games: Technological, Physical, and Social Design
Part of Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, p. 3365-3374, 2013
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The Design Space of Body Games: Technological, Physical, and Social Design
Part of CHI 2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, p. 3365-3374, 2013
Manuscripts (preprints)
Other
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2019