Anna Foka
Professor at Department of ALM
- Telephone:
- +46 18 471 38 35
- Mobile phone:
- +46 72 999 92 72
- E-mail:
- anna.foka@abm.uu.se
- Visiting address:
- Engelska parken
Thunbergsvägen 3H
752 38 Uppsala - Postal address:
- Box 625
751 26 UPPSALA
Download contact information for Anna Foka at Department of ALM
Director at Department of ALM; Centre for Digital Humanities and Social Sciences
- Mobile phone:
- +46 72 999 92 72
- E-mail:
- anna.foka@abm.uu.se
- Visiting address:
- Engelska parken
Thunbergsvägen 3H
752 38 Uppsala - Postal address:
- Box 625
751 26 UPPSALA
- ORCID:
- 0000-0002-9949-616X
Short presentation
Anna Foka is Professor in Digital Humanities at the Department for Archives, Museums and Libraries (ABM) and is the founder and Director of the Centre for Digital Humanities and Social Sciences at Uppsala University. Anna’s humanities’ expertise lies in critical perspectives on culture and cultural history, and in/tangible heritage, including concepts of diversity and inclusion more generally.
Keywords
- artificial intelligence
- cultural heritage
- digital humanities
- archaeology
- gender
- archives
- environmental studies
- digital technology
- history of archive practices
- academic exchange and mobility
- digital activism
- classical studies
- museology
- game studies
- cultural and art history
- digital research infrastructures
- open repositories
- digital heritage implementation
- digital cultural heritage
- ai
- linked open data
Biography
Anna Foka is Professor in Digital Humanities at the Department for Archives, Museums and Libraries (ABM) and is the founder and Director of the Centre for Digital Humanities and Social Sciences at Uppsala University. Anna’s humanities’ expertise lies in critical perspectives on culture and cultural history, and in/tangible heritage, including concepts of diversity and inclusion more generally. Her research and teaching focuses on applications of Information Technology (including AI and Linked Open Data, among others) for the arts and humanities. Professor Foka is a member of AcademiaNet, the European Science Foundation and the European Commission community of experts. She is a nominated member of the Ionian Hall of Scientists.
Research
I am currently leading the following research projects
- I am the Uppsala University based PI for the project AI and Authenticity and Archives (2023-2029) funded by the NetX/WASP project funding in Humanities and social sciences. the purpose of this project is to conceptualise and guide the design of AI based methods which embody and address archival professional imperatives by using open and available datasets from the Swedish National Archives (Riksarkivet, thereon RA) and the Swedish National Heritage Board (Riksantikvarieämbetet, thereon RAÄ). The project also aims to articulate Swedish archival imperatives (e.g., archival diplomatics, automatic classification and community assessment) conceptualise and guide the design of AI systems to support imperatives provide an evaluative framework to assess AI implementation and performance including societal impact, providing means to maintain and assess the authenticity of human memory. This project will fulfill a series of objectives which include matching archival imperatives with AI possibilities by surveying AI implementations and technologies, and archival principles and problematics, including diplomatics and service objectives by creating an archival AI Conceptual Framework (CF). Moreover, other objectives include formulating an evaluative methodology to assess the performance of the CF; exploring how archival AI implementations would address wider societal issues, such as: aligning archives to heritage futures (service objectives) and addressing issues of fake news and propagandistic/inauthentic cultural appropriations (diplomatics). In order to achieve the ROs above the project addresses two sets of research questions: What would AI-based approaches on archival principles look like? What possibilities do they suggest about humane AI development? Do they counter the “black box” character of AI?What benefits would an archival AI offer an institution and society? Could it help future-proof cultural heritage institutions, i.e., foster heritage futures? Can an archival AI, outside the archival setting, serve public interest (e.g., combating fake news and propaganda)?
- I am the PI of Quantifying Culture: a Study of AI and Cultural Heritage Collections (2021-2025) funded by the WASP-HS: the Wallenberg AI, Autonomous Systems, and Software Program Humanities and Society. The project has the purpose to unlock the future potential of AI for the management and curation of cultural heritage collections. A synthesis of AI methods and critical scholarship can co-produce diverse and more nuanced perspectives on heritage collections, thus reaching the public of the future. By developing theoretical and technological knowledge the project’s concrete aims are: 1) To map and explore the current practices and experiences, as well as anticipated futures, of GLAM digitalisation in Sweden; 2) to investigate how AI/ML-generated descriptions of art and heritage can be enhanced in meaningful ways; 3) to analyse AI/ML methods’ and tools’ compliance with FAIR and international data standards, as well as their reflection of and engagement with diversity and ethics; 4) To explore how we can connect AI to qualitative aspects of the examined material where critical and ethical theories meet with algorithms and mathematics.
- I am the PI of the Digital Periegesis project that aims at creating a digital enriched a edition of the 2nd Century traveller's guide to Greece (Funded by the Marcus and Amalia Wallenberg Research Foundation 2018-21 and the Swedish Research Council in 2022-2026). The project, financed by the Swedish Research council (2023-2026) will create a digital edition of Pausanias’s ten volumes of the Description of Greece, the touristic guide of the 2nd century CE enriched with entities which, though critical for the analysis of cultural geography, have been relatively neglected in spatial/digital humanities: namely, data about time and people. The project will develop methods and tools for identifying and investigating in Pausanias’s Description: (a) time as both a relative and absolute concept, including time formats (periodization vs. numerical time etc.); and (b) people, including social categories for the study of ethnicity and gender. A broader objective will be to use semantic annotation for the identification and analysis of these entities, which will mean the development of Linked Open Data methods and applications for time and people on the model of place. The project’s research questions are: (1) to investigate the intersection and co-implication of temporal, spatial and societal data in Pausanias’s narrative; (2) to reveal new understandings of past and present cultures and societies via a geographic, diachronic study of temporal and social textual data; and (3) to develop the technology and design interface principles that facilitate a combination of spatial, temporal and social data for critical analysis. The final digital edition will serve as an educational and research resource.
- I am the co-PI of the project AI and Marginalia. This project exploits the exceptional early book collections found in both Uppsala and Durham Libraries, such as Bishop Cosin’s library and Carolina Rediviva. Marginalia written in these books by their successive owners are an important source of evidence for European intellectual history, but access to these annotations is very difficult. Catalogues sometimes register the presence of marginalia, but rarely its content. Being able to search that material would instantly create an important new tool for research.
I am currently involved in the following projects
- I am a co-leader within the WASP-ED Programme (The Wallenberg AI and Transformative Technologies Education Development Programme), focusing on the courses development work area. The fundamental challenge that WASP-ED is designed to address is how Swedish universities can step-up and provide relevant and timely education at scale when the demand for competence in new technologies such as AI suddenly explodes and vastly broadens
- I am the PI and the national coordinator of the first ever doctoral school network in Digital Humanities and Social Sciences more broadly DASH: Data Culture and Society. Studying the nexus of data, culture and society is purported to be a success factor for value creation in a world of fast-pacing technology. DASH targets PhD candidates in the humanities and social sciences who do not yet possess specific computational or technical knowledge or skills, but who are interested in learning more with the purpose of applying this to their future thesis work. DASH provides doctoral candidates with relevant knowledge and skills situated at the intersection of ICT and arts and humanities as well as address critical perspectives in their application.
- I am the national member of the management committee of Managing Artificial Intelligence in Archaeology (MAIA) (COST Action CA23141)funded by the COST: European Cooperation in Science and Technology. The advent of Artificial Intelligence (AI) applications within archaeology has brought incredible opportunities but also significant challenges. Only a few years ago, Machine Learning algorithms and Neural Networks were concepts unknown to archaeologists; now, AI has been applied to many archaeological fields, from the detection of archaeological sites, the recognition and reassembling of archaeological pottery, the mining of text from historical documents and epigraphs, the study of human remains, the identification of murals and graffiti, and even robotics. AI has great potential to create a better comprehension of shared archaeological heritage. However, a more profound understanding of which archaeological research questions could be addressed, the availability and creation of the data upon which this research relies, the ethical, epistemological and hermeneutical side of the challenges that AI poses, and the lack of sustainable access to the necessary resources to undertake this work now deserve more in-depth discussion and exploration. The MAIA COST Action will create a community of archaeologists, digital archaeologists and computer scientists who will work together to develop a shared understanding of AI applications in archaeology. This will include meetings and workshops bringing together researchers who wish to create or use digital collections and training data. Key to this will be training opportunities in the field for documenting archaeological resources optimised for AI research and Short Term Scientific Missions, where researchers can work across borders to understand how to create comparative and training data.
- I am the national member of the management committee of Distant Reading for European Literary History (COST Action CA16204) funded by the COST: European Cooperation in Science and Technology. This is a project that aims to create a vibrant and diverse network of researchers jointly developing the resources and methods necessary to change the way European literary history is written. Grounded in the Distant Reading paradigm (i.e. using computational methods of analysis for large collections of literary texts), the Action will create a shared theoretical and practical framework to enable innovative, sophisticated, data-driven, computational methods of literary text analysis across at least 10 European languages. Fostering insight into cross-national, large-scale patterns and evolutions across European literary traditions, the Action will facilitate the creation of a broader, more inclusive and better-grounded account of European literary history and cultural identity.
- I am a core member of the project Ancient Itineraries: The Digital Lives of Art History (Funded by the Getty Foundation 2018-9). The Ancient Itineraries programme, funded by the Getty Foundation as part of its Digital Art History initiative, sought to explore both senses of “Digital” as it applies to art history. The aim of the Ancient Itineraries programme was to map out the future of three key methodological topics in relation to the digital art history of the Classical world: provenance, geographies and visualization. We assessed three families of methods, beginning with the capacities of the WWW to link information together.
Media
https://www.youtube.com/watch?v=5OcZHYnisyU
Short talk with Anna Foka
As technology weaves itself in the fabric of human condition, it has the power to illuminate complexity.

Publications
Selection of publications
Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
Part of AI & Society, 2025
- DOI for Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
- Download full text (pdf) of Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
Playing with Gender: Women in Assassin's Creed Odyssey
Part of Game Studies, 2024
AI and Swedish Heritage Organisations: challenges and opportunities
Part of AI & Society, p. 2359-2372, 2024
- DOI for AI and Swedish Heritage Organisations: challenges and opportunities
- Download full text (pdf) of AI and Swedish Heritage Organisations: challenges and opportunities
AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
Part of Heritage, p. 6125-6136, 2024
- DOI for AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
- Download full text (pdf) of AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
Journeying through Space and Time with Pausanias’s Description of Greece
Part of Literary Geographies, p. 124-160, 2023
- Download full text (pdf) of Journeying through Space and Time with Pausanias’s Description of Greece
Critically assessing AI/ML for cultural heritage: potentials and challenges
Part of Handbook of Critical Studies of Artificial Intelligence, p. 815-825, Edward Elgar Publishing, 2023
Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
Part of Capturing the Senses, p. 85-103, Springer, 2023
- DOI for Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
- Download full text (pdf) of Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary
Part of Museums and Digital Culture, p. 253-271, Springer, 2019
- DOI for Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary
- Download full text (pdf) of Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary
Recent publications
Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
Part of AI & Society, 2025
- DOI for Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
- Download full text (pdf) of Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
Playing with Gender: Women in Assassin's Creed Odyssey
Part of Game Studies, 2024
AI and Swedish Heritage Organisations: challenges and opportunities
Part of AI & Society, p. 2359-2372, 2024
- DOI for AI and Swedish Heritage Organisations: challenges and opportunities
- Download full text (pdf) of AI and Swedish Heritage Organisations: challenges and opportunities
AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
Part of Heritage, p. 6125-6136, 2024
- DOI for AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
- Download full text (pdf) of AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
Part of Proceedings of the Huminfra Conference (HiC 2024), 2024
All publications
Articles in journal
Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
Part of AI & Society, 2025
- DOI for Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
- Download full text (pdf) of Tracing the bias loop: AI, cultural heritage and bias-mitigating in practice
Playing with Gender: Women in Assassin's Creed Odyssey
Part of Game Studies, 2024
AI and Swedish Heritage Organisations: challenges and opportunities
Part of AI & Society, p. 2359-2372, 2024
- DOI for AI and Swedish Heritage Organisations: challenges and opportunities
- Download full text (pdf) of AI and Swedish Heritage Organisations: challenges and opportunities
AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
Part of Heritage, p. 6125-6136, 2024
- DOI for AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
- Download full text (pdf) of AI, Cultural Heritage, and Bias: Some Key Queries That Arise from the Use of GenAI
Journeying through Space and Time with Pausanias’s Description of Greece
Part of Literary Geographies, p. 124-160, 2023
- Download full text (pdf) of Journeying through Space and Time with Pausanias’s Description of Greece
Visualizing Pausanias’s Description of Greece with contemporary GIS
Part of Digital Scholarship in the Humanities, p. 716-724, 2022
- DOI for Visualizing Pausanias’s Description of Greece with contemporary GIS
- Download full text (pdf) of Visualizing Pausanias’s Description of Greece with contemporary GIS
Digital humanities in Sweden and its infrastructure: Status quo and the sine qua non
Part of Digital Scholarship in the Humanities, p. 547-556, 2020
Coding for the Many, Transforming Knowledge for All: Annotating Digital Documents
Part of Publications of the Modern Language Association of America, p. 195-202, 2020
Part of Scandia, 2019
Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past
Part of Digital Humanities Quarterly, 2018
Beyond humanities qua digital: Spatial and material development for digital research infrastructures
Part of Digital Scholarship in the Humanities, p. 264-278, 2018
Ghosts in the Machine: a motion-capture experiment in distributed reception
Part of Digital Humanities Quarterly, 2018
Humanising places: exposing histories of the disenfranchised through augmented reality
Part of International Journal of Heritage Studies (IJHS), p. 283-286, 2018
What is historical game studies?
Part of Rethinking history, p. 358-371, 2017
Experiential Analogies: A Sonic Digital Ekphrasis as a Digital Humanities Project
Part of Digital Humanities Quarterly, 2016
Remixing Classics for the Screen: Woody Allen and the Classical Tradition
Part of Studia Oliveriana, p. 55-76, 2015
Redefining Gender in Sword and Sandal: The New Action Heroine in Spartacus (2010-13)
Part of The Journal of popular film and television, p. 39-49, 2015
Digital gender: perspective, phenomena, practice
Part of First Monday, 2015
Material Girls: Humor and Female Professional Seduction in Greek Literature and Culture
Part of Eugesta - Journal on gender studies in antiquity, p. 81-105, 2014
The status quo of digital humanities in Sweden: past, present and future of digital history
Part of H-Soz-Kult, 2014
The status quo of digital humanities in Sweden: past, present and future of digital history
Part of H-Soz-Kult, 2014
Literary and performative portrayal of sex-workers in Greek antiquity
Part of Gender and Language, 2012
Beauty and the Beast: Femininity, animals and humour in Greek Middle Comedy
Part of Classica et Mediaevalia, p. 51-80, 2011
Chapters in book
Part of Digital Spatial Infrastructures and Worldviews in Pre-Modern Societies, p. 205-223, Arc Humanities Press, 2023
Critically assessing AI/ML for cultural heritage: potentials and challenges
Part of Handbook of Critical Studies of Artificial Intelligence, p. 815-825, Edward Elgar Publishing, 2023
Reading and building the Digital Humanities: From Network to Centre at Uppsala University
Part of Bibliotek, bildning och läsning som arena och praktik, p. 121-132, Uppsala University, 2023
Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
Part of Capturing the Senses, p. 85-103, Springer, 2023
- DOI for Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
- Download full text (pdf) of Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality
Heritage metadata: A digital Periegesis
Part of Information and Knowledge Organisation in Digital Humanities, p. 227-242, Routledge, 2022
- DOI for Heritage metadata: A digital Periegesis
- Download full text (pdf) of Heritage metadata: A digital Periegesis
Part of Emerging Technologies, Museums, p. 65-88, Berghahn Books, 2022
Heritage Metadata: A Digital Periegesis
Part of Information and Knowledge Organisation in Digital Humanities, p. 227-242, Taylor & Francis Group, 2021
- DOI for Heritage Metadata: A Digital Periegesis
- Download full text (pdf) of Heritage Metadata: A Digital Periegesis
Part of Our Mythical Education, p. 295-310, European Research Council, 2021
Mapping Ancient Heritage with Digital Tools
Part of Virtual Heritage, p. 55-66, Ubiquity Press, 2021
- DOI for Mapping Ancient Heritage with Digital Tools
- Download full text (pdf) of Mapping Ancient Heritage with Digital Tools
Art History, Heritage Games, And Virtual Reality
Part of The Routledge Companion to Digital Humanities and Art History, p. 238-252, Routledge, 2020
Mapping Socio-Ecological Landscapes: Geovisualization as method
Part of Routledge International Handbook of Research Methods in Digital Humanities, p. 203-217, Routledge, 2020
Cassandra's Plight: Gender, genre, and historical concepts of femininity in gothic and power metal
Part of Classical Antiquity in Heavy Metal Music, p. 97-114, Bloomsbury Academic, 2019
Women's (in)visibility: In the Carl Sahlin Archive
Part of Digitala Modeller, p. 95-106, Lund University, 2019
Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary
Part of Museums and Digital Culture, p. 253-271, Springer, 2019
- DOI for Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary
- Download full text (pdf) of Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary
The digital aesthetic in 'Atlantis: the evidence' (2010)
Part of Ancient Greece on British television, p. 187-202, Edinburgh University Press, 2018
Deconstructing Oedipus: Woody Allen's Mighty Aphrodite and the classical tradition
Part of The reception of ancient virtues and vices in modern popular culture, p. 167-186, Brill Academic Publishers, 2017
Part of El conocimiento histórico en el ciberespacio [The historical knowledge on the cyberspace], p. 85-126, Univille University press, 2016
Part of Deviant Women, p. 9-25, Peter Lang Publishing Group, 2015
Beyond Deviant: Theodora as the Other in Byzantine Imperial Historiography
Part of Deviant Women, Peter Lang Publishing Group, 2015
Queer heroes and action heroines: gender and sexuality in Spartacus
Part of Spartacus in the television arena, p. 1-220, McFarland, 2015
Introduction: Part I : Laughter, humor, and misogyny : reconsiderations and new perspectives
Part of Laughter, humor, and the (un)making of gender, p. 7-12, Palgrave Macmillan, 2015
Gender subversion and the early Christian East: reconstructing the Byzantine comic mine
Part of Laughter, humor, and the (un)making of gender, p. 66-83, Palgrave Macmillan, 2015
Collections (editor)
Laughter, humor and the (un)making of gender: historical and cultural perspectives
Palgrave Macmillan, 2015
Deviant Women: Cultural, Linguistic, and Literary Approaches to Narratives of Femininity,
Peter Lang Publishing Group, 2015
Conference papers
Part of Proceedings of the Huminfra Conference (HiC 2024), 2024
Part of GeoHumanities'20, p. 1-9, 2020
AI for Digitalisation of Cultural Heritage: potentials and ethical challenges
Part of , 2020
(Digital) Bread and Circuses: Reframing Ancient Spectacle for Different Screens
Part of Digital Humanities Australasia 2014, 2014
Half-Naked yet Empowered?: Spartacus (2010-) (Ancient) Gender Equality in Contemporary Television
Part of 12th Annual Hawaii International Conference on Social Sciences, 2013
Conference proceedings (editor)
Monograph doctoral thesis
Reports
Other
Digital Archaeology? Greece on Focus: Tools, methodologies and trends
2017
Part of Journal of Hellenic Studies, p. 284-286, 2017
Part of Bryn Mawr Classical Review, 2014
Part of Classical Review, p. 37-39, 2013