Games and learning in young children
Research has demonstrated that young children know a great deal about causality and that their causal knowledge changes with age. However, this research has not fully explained how causal knowledge is represented, and more significantly, how it is learned. The aim of this project is to understand how causal knowledge is represented and how it is learned in a virtual environment. We are examining the origins of abstract constraints that guide future inferences. What ways do virtual environments and digital games promote the learning of these abstract constraints? How do players (and especially young players) learn causality in a game/virtual environment, such as elements of narrative, perceptual cues (or lack thereof), and exploration? And how can this learning be promoted?
Researchers
- Games & Society Lab
- Uppsala Child and Baby lab, Department of Psycology, Uppsala University
- Department of Education, Uppsala University
Outcomes
Juvrud, Joshua, Gabriel Ansgariusson, Patrik Selleby & Magnus Johansson. 2021.
"Game or watch: The effect of interactivity on arousal and engagement in video game media." In IEEE Transactions on Games.
View publication here
Funding
Games & Society Lab
Games & Society Lab
Click here to see all research projects at the Games & Society Lab.
Click here to learn more about our freestanding courses and certificate track in Transformative Game Design.
Click here to learn more about the Transformative Play Initiative Seminar on Role-playing, Culture and Heritage.
Click here to return to the Games & Society Lab main page.
Click here to Like the Games & Society Lab on Facebook.