Research at the Department of Game Design
At the Department of Game Design we conduct research in game design and related subjects. Our aim is to deepen the understanding of games, game design and their impact on society.
Introduction to the Games & Society Lab
Games have become among the most influential media of the 21st century. Yet, we have only just begun to understand their impact on players and society as a whole. The Games & Society Lab looks at game design, gameplay, players and contexts of play in regards to a wide range of socially relevant issues from education to health, personal development, civics and social behavior.
Read more about the lab on the Games & Society Lab website
Read about ongoing research at the Games & Society Lab

COLLABORATE WITH US
We love to collaborate and we get frequent requests to do so from other units inside the university as well as outside. Before you contact us, please consider our guidelines for inquiries about research collaborations.
Publications from the Department of Game Design
Here you can see the latest publications from people at the department.
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A Catalog of First-Order Electroweak Phase Transitions in the Standard Model Effective Field Theory
Part of Journal of High Energy Physics (JHEP), 2025
- DOI for A Catalog of First-Order Electroweak Phase Transitions in the Standard Model Effective Field Theory
- Download full text (pdf) of A Catalog of First-Order Electroweak Phase Transitions in the Standard Model Effective Field Theory
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A deconstruction of expertise and performance through arcade games
Part of IEEE Transactions on Games, p. 249-256, 2025
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Part of Frontiers in Sociology, 2025
- DOI for A good autistic life: an autistic-led conceptualization of autistic flourishing through autistic women's-lived experiences
- Download full text (pdf) of A good autistic life: an autistic-led conceptualization of autistic flourishing through autistic women's-lived experiences
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Part of Tidskrift för Genusvetenskap, p. 112-138, 2025
- DOI for A Queer Duoethnography of Final Fantasy VII: The Queer Orientation of Gameplay Across Time, Space, and Context
- Download full text (pdf) of A Queer Duoethnography of Final Fantasy VII: The Queer Orientation of Gameplay Across Time, Space, and Context
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Part of TECHNOLOGY, MIND, AND BEHAVIOR, 2024
- DOI for Authenticity on Display?: How Perceived Scriptedness, Production, and Staging of Microstreamers Influence Perceived Authenticity and Enjoyment
- Download full text (pdf) of Authenticity on Display?: How Perceived Scriptedness, Production, and Staging of Microstreamers Influence Perceived Authenticity and Enjoyment
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Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
Part of Sociological Research Online, p. 486-503, 2022
- DOI for Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
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Part of International Journal of Role-playing, p. 9-35, 2024
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Designing Transformative Analog Role-playing Games
Part of Game: The Italian Journal of Game Studies, 2024
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Part of Digital Applications in Archaeology and Cultural Heritage, 2023
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Digital twins for building industrial metaverse
Part of Journal of Advanced Research, p. 31-38, 2024
- DOI for Digital twins for building industrial metaverse
- Download full text (pdf) of Digital twins for building industrial metaverse
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Part of Journal of Roleplaying Studies and STEAM, p. 5-37, 2023
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Finding the Self in Role-playing Games: Weaving Myth, Narrative, and Identity
Part of Media Practice and Education, p. 160-173, 2024
- DOI for Finding the Self in Role-playing Games: Weaving Myth, Narrative, and Identity
- Download full text (pdf) of Finding the Self in Role-playing Games: Weaving Myth, Narrative, and Identity
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From Talking about Loot Boxes to Discussing Political Economy: Conceptualizing Critical Game Literac
Part of Gamevironments, p. 183-221, 2022
- DOI for From Talking about Loot Boxes to Discussing Political Economy: Conceptualizing Critical Game Literac
- Download full text (pdf) of From Talking about Loot Boxes to Discussing Political Economy: Conceptualizing Critical Game Literac
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Game environment art with modular architecture
Part of Entertainment Computing, 2022
- DOI for Game environment art with modular architecture
- Download full text (pdf) of Game environment art with modular architecture
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Game or watch: The effect of interactivity on arousal and engagement in video game media
Part of IEEE Transactions on Games, p. 308-317, 2022
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Part of Frontiers in Virtual Reality, 2024
- DOI for Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChat
- Download full text (pdf) of Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChat
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Interview with Amanda Warner, designer of Influence, Inc.
Part of Gamevironments, p. 449-455, 2022
- DOI for Interview with Amanda Warner, designer of Influence, Inc.
- Download full text (pdf) of Interview with Amanda Warner, designer of Influence, Inc.
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Introducing Mad Studies and Mad Reading to Game Studies
Part of Game Studies, 2022
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Maternal postpartum depression impacts infants' joint attention differentially across cultures
Part of Developmental Psychology, p. 2230-2238, 2022
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Multiobjective Resource Allocation for Cloud-Edge-Terminal Collaboration
Part of IEEE Internet of Things Journal, p. 17024-17033, 2025
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People overlook subtractive changes differently depending on age, culture, and task
Part of Scientific Reports, 2024
- DOI for People overlook subtractive changes differently depending on age, culture, and task
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Philosophies of Psychological Safety in Analog Role-playing Game Discourses
Part of International Journal of Role-playing, p. 11-33, 2025
- DOI for Philosophies of Psychological Safety in Analog Role-playing Game Discourses
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Smartphone-based measurement of cardiovascular healthcare: Advances and applications
Part of Measurement, 2025
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The Transformative Potential of Immersive Experiences Within Role-playing Communities
Part of Revista de Estudos Universitários - REU, 2022
- DOI for The Transformative Potential of Immersive Experiences Within Role-playing Communities
- Download full text (pdf) of The Transformative Potential of Immersive Experiences Within Role-playing Communities
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Part of Gamevironments, 2022
- DOI for This Time it’s for all the Marbles: Towards Social Justice in Digital Gaming. Introduction to the Special Issue
- Download full text (pdf) of This Time it’s for all the Marbles: Towards Social Justice in Digital Gaming. Introduction to the Special Issue
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Urban Immersion as Education: Motivation, Engagement, and Learning in City Games
Part of International Journal of Games Based Learning, p. 1-19, 2025
- DOI for Urban Immersion as Education: Motivation, Engagement, and Learning in City Games
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Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Part of ACM Transactions on Computer-Human Interaction, 2024
- DOI for Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
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