Publications
Recent publications
Part of JMIR Serious Games, 2024
- DOI for Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
- Download full text (pdf) of Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
AI-enabled business models for competitive advantage
Part of Journal of Innovation and Knowledge, 2024
Part of Arnoldia (The quarterly magazine of the Arnold Arboretum at Harvard University), 2024
Body stakes: an existential ethics of care in living with biometrics and AI
Part of AI & Society, 2024
Routledge, 2024
Care for Caregivers: Designing IT Applications for Informal Caregivers
2024
Part of Information Technology for Development, p. 1-22, 2024
Conceptual Flipsiding in/and Illiberal Imagination: Towards a Discourse-Conceptual Analysis
Part of Journal of Illiberalism Studies, p. 33-46, 2024
Part of Management Decision, p. 2085-2110, 2024
Designing Software for Web-based Psychosocial Care: Longitudinal Design Science Research in U-CARE
Part of Communications of the Association for Information Systems, p. 1153-1192, 2024
Digital Journalism and “Radical Audience Studies”: Toward a cultural sociology of news use
Part of The Routledge Companion to Digital Journalism Studies, p. 93-101, Routledge, 2024
Part of Journal of Broadcasting & Electronic Media, p. 1-20, 2024
Firms' use of predictive artificial intelligence for economic value creation and appropriation
Part of International Journal of Information Management, 2024
Foreword: Class Cultures and the Media in Greece
Part of Class, Culture, and the Media in Greece, Volume 1, p. 1-5, Palgrave Macmillan, 2024
Part of Transactions of the Digital Games Research Association (ToDiGRA), p. 147-170, 2024
- DOI for Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment
- Download full text (pdf) of Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment
HealthCheck: A Method for Evaluating Persuasive Mobile Health Applications
Part of Health Informatics Journal, 2024
Insights from the Implementation of Open Notes in Sweden
Part of Studies in Health Technology and Informatics, 2024
Intelligent Transformation: Navigating the AI Revolution in Business and Technology
Part of Artificial Intelligence and Business Transformation, p. 19-40, Springer, 2024
Introducing Moving Back to the Control Room-Revisiting Centres of Coordination
Part of Computer Supported Cooperative Work, p. 1-6, 2024
Introduction: The future of the digital media welfare state
Part of The future of the Nordic media model, p. 7-22, Nordicom, 2024
Journal of the Association for Information Systems
Part of Journal of the Association for Information Systems, 2024
Media practice and class-making: The anticipation of stigma and the cultural middle-class habitus
Part of Media Culture and Society, p. 21-37, 2024
Part of European Journal of Communication, p. 1-14, 2024
Metaphors of communication professionals in higher education: between the trivial and significant
Part of Journal of Science Communication, 2024
Micro-Level Mechanisms to Support Value Co-Creation for Design of Digital Services
Part of Journal of Service Research, p. 381-396, 2024
Nature and digitalization challenging the traditional playground
Part of Urban Forestry & Urban Greening, 2024
Part of Social Semiotics, 2024
Odwracanie znaczen w wyobrazni nieliberalnej: Analiza dyskursywno-konceptualna
Part of Almanach Concilium Civitas 2024/2025, p. 213-233, Fundacja Collegium Civitas, 2024
Part of ESIC Market, 2024
On how Firms can use Artificial Intelligence for Economic Value Creation: A Business Model Approach
2024
Pierre Bourdieu (1979) Distinction
Part of Classics in media theory, p. 242-255, Routledge, 2024
Playing with Gender: Women in Assassin's Creed Odyssey
Part of Game Studies, 2024
Part of Convergence. The International Journal of Research into New Media Technologies, 2024
Part of Public Relations Review, 2024
Part of Social Inclusion, 2024
Part of Social Inclusion, 2024
Part of Organizational Communication in the Digital Era, p. 253-272, Springer Nature, 2024
The Human Observatory for Digital Existence
Part of Beyond Academic Publics: A Catalogue of Scholarly Collaborations with Cultural Institutions, p. 67-81, Linköping University Electronic Press, 2024
Part of Environmental Science and Policy, p. 103673-103673, 2024
Part of Journal of Homosexuality, p. 2010-2029, 2024
Part of Nordicom Review, p. 238-256, 2024
Part of Digital Health, 2024
- DOI for To read or not to read - A cross-sectional study of Swedish primary care patients' adoption of patient accessible electronic health records
- Download full text (pdf) of To read or not to read - A cross-sectional study of Swedish primary care patients' adoption of patient accessible electronic health records
Twists of biometric existence. Biohacking as existential practice
Part of Atlas der Datenkörper 2, Transcript Verlag, 2024
Value Co-Destruction: A Conceptual Review and Future Research Agenda
Part of Journal of Service Research, p. 159-176, 2024
What’s next for the media welfare state?
Part of The future of the Nordic media model, p. 319-332, Nordicom, 2024
Part of MedieKultur, p. 10-30, 2024
Part of Journal of Business Research, 2023
Part of Technological forecasting & social change, 2023
Acknowledging Implementation Trade-Offs When Developing with Units of Measurement
Part of Model-Driven Engineering and Software Development, p. 25-47, Springer, 2023
AI as Existential Media: Kazuo Ishiguro’s Klara and the Sun (2021)
Part of Rethinking Responsibility, p. 23-38, Mohr Siebeck, 2023
Recent dissertations
Care for Caregivers: Designing IT Applications for Informal Caregivers
2024
On how Firms can use Artificial Intelligence for Economic Value Creation: A Business Model Approach
2024
2021
Co-creative Game Design as Participatory Alternative Media
2016
Designing Public Play: Playful Engagement, Constructed Activity, and Player Experience
2016
Embodied Core Mechanics: Designing for movement-based co-located play
2016
Technology Encounters: Exploring the essence of ordinary computing
2016
2014
2014
Doing Things in Relation to Machines: Studies on Online Interactivity
2012
Bridging the Gap between Learning and Teaching by Using Knowledge-Based Systems
2011
2011