Student Publications from game design students
Game design students complete their studies with a thesis. The list below is updated with projects that previous game design students have written.
Connecting the Stars: Mapping Players Preferences and Motivation to In-Game Behaviour
2025
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Underworld Unfolded: How Hades Balances Narrative and Gameplay
2025
The Dungeon Master’s Choice: Dungeon Masters’ attitudes towards new editions of Dungeons & Dragons
2025
Tutorial Styles in Multiplayer Games: A Case Study of the Game Haunted Heist
2025
I Am V: Player Identification in Cyberpunk 2077
2025
Comics, games and the space in-between.Terms and Definitions Apply: A Game Design Perspective
2025
Sustainable Video Game Development: An exploratory literature review
2025
Analysing the impact of the Proteus effect in a first person puzzle game
2025
- Download full text (pdf) of Analysing the impact of the Proteus effect in a first person puzzle game
2025
Level Design through the Lens of the Prospect and Refuge Theory
2025
Goal-Directed Play vs. Exploration: Player Behavior in 3D Game Environments
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Real Eyes, Realise; Real Design Principles for the Use of Blinking Mechanics in Games
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Gods and Game Loops: A Deep Dive Into The Mechanics and Progression of the Hades Series
2025
In the Trenches of Memory: A study on working and long-term memory in educational wargames
2025
- Download full text 1 (pdf) of In the Trenches of Memory: A study on working and long-term memory in educational wargames
- Download full text 2 (mp4) of In the Trenches of Memory: A study on working and long-term memory in educational wargames
Not Your Average Waifu: Fostering Immersion through Game Mechanics in a Dating Game
2025
The Cosy Paradox: A feminist examination of the concealed masculinity in Stardew Valley
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Falling in Love With Procedural Content Generation
2025
“Managing to Critique”: Counterfactualism in Resource Management Games for Social Commentary
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An Analysis of Game Developers’ Relationship with Gaming to Cope with Work Stress
2025
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- Download full text 1 (pdf) of I Think You're Hysterical!: A Practice-Based Research Through Experimental Design Using Discomfort as a Method for Reflection
- Download full text 2 (mp4) of I Think You're Hysterical!: A Practice-Based Research Through Experimental Design Using Discomfort as a Method for Reflection
Character Traits Through Stylized Walks: A Framework-Based Analysis of Expressive Animation in Games
2025
Experiencing Emotional Labor Through Play: A Research-through-Design Study of Housewife Sim
2025
Slay the Princess and the Jungian journey to find yourself
2025
Vacillate: Evoking the feeling of displacement through art and game mechanics
2025
Frustration and Motivation in ELDEN RING Boss Fights
2025
Teapot: An Exploration of Asymmetric Design in Board Games
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Designing Fear: Voluntary Control of Involuntary Inputs in Horror Games
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Dyslexia Rules for Board Games
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Aesthetics & Mutilation through the Lens of Abjection Theory and Creative Praxis in Horror Games
2025
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