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Hints and Communication in Cooperative Puzzle Games
Palmonová, Tereza; Barikhan, Brian; Boyacioglu Nahmiya, Arda; Norderäng, Sebastian et al.
2024
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Enhancing Attention to Environmental Narrative in Fast-Paced First-Person Gaming: A case study of Project Chaser
Bekele Jansson, Jacob Erik; Sun, Tiger Wen Hao; Dahl, André Fuladianpour; Osmanagaoglu, Faruk
2024
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Eliciting Critical Thinking Through Dystopian Games
Angeli Toptsou, Chava
2024
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In-Game Motivation: Teaching Astronomy Through Game Based and Narrative Learning
Borg Rundqvist, Hedda; Albitar, Tarek; Diab, Mohammed; Molin Thøgersen, Nikita Leanne Hays et al.
2024
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The Diversity Rule: Points of Interest (POIs) in Breath ofthe Wild, Red Dead Redemption 2 and Skyrim
Stepan, Timon; Olsson, Isabell; Drakenberg, Viktor
2024
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Game Practice about Dark Patterns - Evoking Conversations on Dark Patterns in the Form of Game Design
Liu, Sihui; Liu, Chao; Gong, Xinchen; Feng, Haoran
2024
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Proceduralisation as Stratification and its Effect on the Persuasiveness of Procedural Rhetoric
Matte, Christian
2024
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Playing with Gods: From religious iconography to religion as a language in the context ofgame design
Etholén, Mikael; Hopstaken, Pim; Nyström, Nathanael; Orlowski, Jakub et al.
2024
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Crossing Paths and Impactful Bonds: Exploring Player-Character Relationships in Animal Crossing and Genshin Impact
Kovalenko, Daniil; van Tilborg, Guus
2024
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Utilization of Visual Cues to Improve Navigation in Metroidvania-style Level Design
Zhan, Jing; Cao, Jiaxing; Kajimalwendo, Marcus; Pettersson, Willy Lars Roger
2024
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System Art: Inquiring the Artistic Potential of Interactive Systems through Formalist Approach
Kontorovič, Alisa
2024
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Understanding Death Stranding through the Lens of Umberto Eco’s Semiotics
LIU, HAO; Gao, Ya
2024
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Player Onboarding in a Low-Complexity Game Favouring Implicit Instructions: A Case Study of the Game The Social Grip
Hatzl, Anna; Hedberg, Ottilia; Keramidas, Ilias; Mardunovich, Daniel et al.
2024
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“I think you are the better version of me, and I hope I'm headed that way”: An exploratory qualitative approach to comparing and analyzing immersion into character in Dungeons and Dragons 5th Edition and Baldur’s Gate 3
Espinosa Chueca, Maria Jose; Meijaard, Hannah Maria
2024
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Exploring the impact of a "Time Acceleration" mechanic on player experience
Bhutani, Iver Adrian; Buhre, Mattias; Emriksson Apenitis, Adam; Möller, Oden et al.
2024
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Optimizing Player Engagement Through Iterative Level Design in a Melee-Driven Competitive Party Game
Ieong, Kit Shing; Landley, Marcus; Lever, Adam; Strömberg, Henrik
2024
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How do fixed camera placement and landmark usage support a player’s navigation and objective completion in video games?: A case study of The Social Grip: Llama Drama
van Eldijk, Rens; Kühl, Dylan; Nordström, Disa; Wolf, Lukas
2024
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The Effects of Gender Assumptions on Teammates’ Response to Strategic Calls in Online Competitive Gaming
Senderak, Anna Maria; Jansson, Emil; Sørensen, Mikkel Jonas
2024
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Beyond Pink and Pretty: Unpacking the Integration of 'Girl-Centric' Playstyles into Digital Game Design and Mechanics
Shpak, Daria
2024
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Comparing the Sources of Engagement for Esports Viewership by Demographics: Exploring how region, game genres, gender, age, and other factors influence people’s preferences when watching online esports broadcasts
Canesi, Dávid; Sandvik, Samuel; Serov, Bogdan
2024
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How do game systems of the battle royal game PUBG promote Aggressive and Non-aggressive Player Strategies?
Zhou, Airui; Li, Yali; Qi, Shilong
2024
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Taking the Offensive: Using nudge techniques to shape the players approach to play
Helmers, Achim Carl; Wills, George Felix Bethune; Abdulrahman, Hind; Grigaraviciute, Indre
2024
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The Last Vampire: Digital Adaptation of a Social Deduction Board Game
Salustri, Guido; Karlberg, Daniel; Voskanyan, Smbat
2024
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From Structured Guidance to Self-Directed Play: Applying Self-Determination Theory in Game Design
Yuheng, Liang
2024
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Encouraging Player Cooperation through Level Layout: A study of how to use the placement of challenges and incentives forencouraging player cooperation in digital games
Anderfelt, Marcus; Axelsson, Mattias; Löfgren, Rasmus; Morgun, Vlada
2024
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Exploring Player-Character Alignment Through Breathing Mechanics
Haghikia, Melika; Hammar, Nicolas; Marshall, Connor; Svensson, Benjamin
2024
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Impact of Visual Design Appeal: An Investigation of Player Interest in Tools in Local Cooperative Videogames
Örn, Elias; Hofling, Oscar; Nilsson, Sofiya
2024
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Digital Societies: Exploring the Influence of Online Multiplayer Games on Real-Life Social Interactions
David, Arushi; Sarcar, Aayush; Krivosein, Nikita
2024
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A Virtual Museum Game Case Study: Exploring How Virtual Museums Can Facilitate the Exhibition of Digital Games: How can a virtual museum effectively exhibit digital games as interactive exhibits without providing direct access to the original games?
Poliakov, Aleksandr; Madzharov, Georgi; Metwaly, Samir Alaa El Din; Spyrakos Freskos, Nikolaos Anargyros et al.
2024
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Perception of Implicit Narrative: An Explicit Narrative told through Implicit Narrative Storytelling
Klintö, Felix; Landaeus, Nadja (Nike); Lönn, Erika; Szczepanska, Natalia (Cory)
2024
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Are we the Baddies?: Exploring Player Experiences Surrounding Heroism through the LensesColoniality and Hegemonic Masculinity in Dungeons and Dragons
Forde, Michael Christopher
2024
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How Video Games Raise Awareness on the Technological Singularity
Brunet, Gabriel
2024
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What are the influences on gameplay and the impacts of a player's choice of protagonist gender?
Waked, Dani; Hägg, Marcus; Lüty, Clara; Sych, Danylo
2024
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Mitigating Kingmaking in Multiplayer Board Games: Exploring Rule Modification for Fair Gameplay
Karlsson, William; af Bjur, Oskar; Brandeborg, Victor; Cernohous, Cody
2024
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Gamification for Community Involvement
Adewunmi, Oluwafemi; Gouda, Sahashransu; Song, Zhechao
2024
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Digital Emulation of Claymation for Video Games
Biekirova, Elnara; Hoang, Nhi; Paulus, Ottar; Huang, Yijun et al.
2024
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A Novel Approach Towards the Analysis of Emergent Narration in Game Design: Utilizing the Design, Dynamics, Experience framework
Andersson, Joel; Ding, Lizhou
2024
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A Practice-based Research on the Stamina System in Soulsborne Games
Wu, Zonghao; Peng, Shengan
2024
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Reconstructing Dominant History: The Potential of Chinese Historical Digital Games
Wang, Yuyan
2023
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Exploring Resilience Building in Soulsborne Games
Ye, Chushu
2023
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The relationship between character progression systems and player experience from self-determination theory
Liu, Zijian
2023
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An analysis of achievement completion rate of open world role-playing games through a new taxonomic method
Yang, Yiwu
2023
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Designing a Game to Enhance Player Motivation and Contextual Knowledge
Guan, Mingyue
2023
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Design principles to foster respect for nature in video games
Jayaraman, Goutham
2023
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Geralt's Third Sword: Representation of sex in The Witcher 3: Wild Hunt
Lynn Angerer, Lynn; Christiansen, Mette
2023
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A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective
Wang, Qiaoting
2023
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Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?
Krafft, Felix; Wiking, Hugo; Katsoula Johansson, Danai
2023
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The massive effect of NPCs: How the Mass Effect series creates likable NPCs
Legnefur, Emelie; Abasahl, Shervin
2023
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The Impact of Perceived Fairness on Player Playstyle in Multiplayer Card Games
Ovsakova, Lily; Pistek, Radim; Johansson Nielsen, Martin
2023
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Exploring gender expression and identity in virtual reality: The interplay of avatars, role-adoption, and social interaction in VRChat
Zhang, Jingyi
2023